Mad max map with marks. Minefields in Mad Max - a map with all the minefields. Completing the mission “Burn them all”

As we progress through the map, we will find blue exclamation marks on the map, which will become more and more numerous. Using these marks we will find additional missions, or “Wastelands Missions”.
It is not necessary to complete all of them, but sometimes the main missions require completing “Wasteland Quests”. By completing these tasks, you will receive various pleasant bonuses: the ability to detect minefields, armor, weapons, etc.

Dinky Dee

The task gives Tinsmith.
Reward: ability to detect mine and high explosive fields.
First, go to the Tin Man's hideout and put the dog in the back seat of the buggy. Then head to Jita's fortress in a buggy. The easiest way to get to the fortress is to quickly move to the nearest observation deck (it is located to the south). Afterwards, go to the Tin Man's hideout. Then take a buggy to the Jita fortress. Make a place for your dog in the back seat. Having reached your destination, place the buggy with the dog on the marker.

Thirst for gunpowder

The task gives Jit.
Reward: You will receive an arsenal project, thanks to which you will be able to replenish supplies.
Using fast travel, you will get to the observation deck, and from there you will be within easy reach of the blue marker. Get to him, enter the Thrall Rustler cave, and then quickly eliminate the sniper: he is sitting on the left. Then climb into the small hole, and then climb up the wall.
Move further through the cave. At the intersection, deal with two enemies; there will be two more enemies on the right. Defeat them, and then follow the path down. Climb through the next gap and jump down.
Having reached the end, you will see several more opponents and the main goal of the mission - the prisoner. Defeat your enemies. After this you can talk to the man in the cage. To complete the mission, you need to free him.
There is a water source on the western side of the room. And if, leaving the cave, you do not take the old path, but turn right, you will find two pieces of scrap metal and several more enemies. Defeat them, but do not fall into the bear trap: it is on the ground between the rooms.

In the belly of Buzzard

Prisoners give the task women in the Bruhorez fortress.
Reward: Maximum clip size for a sniper rifle.
You need to follow the route towards the northern tunnel (Rot’N’Rusties location). Inside the tunnel you will find several large containers. Don't rush to break the middle container: you can make some money in the tunnel. Then move forward until you reach a spiked entrance. Get out of the car and go through it, then get to the opposite side and go down the stairs and enter the open area on the right.
Here we will meet several opponents. It is necessary to kill everyone, and then look to the south: this way we will find scrap metal on the hill. On the north side you will also find several pieces of ferrous metal, another one in the corner. The car has a special meaning here, so take it to the citadel: thanks to this you will add to your collection.
Returning back, hack the container discussed above. Go through the spiked tunnel and pick up the scrap metal that will be on the right. Along the way, deal with the enemies who will attack you as you move forward. When you kill everyone, collect scrap metal on the right: it will be in the middle of the location.
Having hacked the container, move on. On the left you will find several pieces of ferrous metal. Sooner or later you need to reach the broken bus. Go up the ramp to the left of the bus. When you're on the right, grab two more pieces of scrap metal. They will lie in front of the drilling rig.
You need to go around it to get to the back side. Here we will get an upgrade to the sniper rifle magazine. That's where the mission ends.

Ashes to ashes

The task gives Jit.
In this mission you need to mark three places indicated on the map with a rocket launcher. The first is the source of saltpeter. The second will be a volcanic crater located in the westernmost part of the Wasteland. The third point is another source of saltpeter. When you point at gray or blue dots on the map, a message will flash on the screen indicating which mission the checkpoint belongs to. The mission will end when you have marked all three locations.

Ironclad Faith

The task gives Gastrocutter.
Reward: Fracas Frame armor upgrade.
We take the task from the Gluthorn himself in his fortress. On the easternmost part of the map there will be a point, when you hover over it, the inscription “Eastern Tunnels” will appear. We mark it on the map and go to it.
There will be a gorge on the side of the entrance. You can crawl inside through it. Along the way, pick up scrap metal in boxes. As a result, you should end up in a tunnel. To do this, crawl to the grate marked with a marker and break the lock.
When you reach the intersection, turn left, passing the bombs. Be sure to go to the dead end. Ram the gate and go inside on foot. Destroy enemies on the way to the container, and then inside it. Go through the container to the checkpoint.
Go through the tunnel to the carriage. Here you need to push the carriage out of the tunnel, but without a car this will not be possible. First, go around the car and drive further, avoiding obstacles. After getting out of the tunnel, call the Tin Man with the buggy, and return to the carriage. Push him with a ram. This is how we obtained the steel needed for the Gluten Cutter.
Now we go down to the collapsed carriage and shoot from a rocket launcher to mark this place.

Sign of the Gods

The task gives Gastrocutter.
Reward: a lot of scrap metal.
After taking the task to the Gluttongue hideout, find the desired marker on the map, which will be north and slightly west of you. Your task is to find the idol in which Gluttongue believes and with the help of which he wants to raise the spirit in the ranks of his team.
There is a wall between the territories of Gluthorn and Red-Eyes. Your task is to find the entrance to Stormdrains. The green line will indicate to you that you are going in the right direction. In the middle of the ruins you will find a descent into tunnels - a gate. Line them with a harpoon and pull them out. Then go down and wander through the tunnel. Approach the closed grate, pick its lock and give a sign to the Gluten Cutter by firing a rocket launcher.

Playing with fire

The task gives Jit.
Reward: armor project in the fortresses of Krasnoglazki and Fritura.
Jeet wants you to find him a fuel truck. Find the desired marker on the map: it will be north of you. Head to the location.
When you see a convoy, eliminate it. But under no circumstances touch the truck carrying fuel! That's what we need to steal.
After delivering the truck to Jit, talk to him. You will have a new goal. Now go to the marked person and talk to him.
There will be a new position in the north of the map, directly above you. Go there inside the tunnel, get out of the car and watch the spectacle of a powerful explosion.

Daily bread

The task gives Little Red Eye.
Reward: project of a farm with maggots in the Krasnoglazki fortress.
First, leave the fortress and get to the buggy. In this mission you need to mark two places. The first is a church with a cross. Look at the map and find the marker on the right. Click on the marker, then go east. Stand at the indicated place and fire a signal flare.
Mark the second point on the map and move towards it. Fire the rocket launcher again. If opponents appear, eliminate them. There will be a new marker on the map. Now you need to go to the warehouse.
First, take out your binoculars and study the location. Burning pipes on the horizon - Gastown. It is a light away from you, and in front of Gastown there will be a small church dome with a cross on the sand. Max will say something when you hover over this dome, and a reference mark will also appear. Follow her and go down.
Jump off the platform. You will find yourself in an abandoned building. Collect the ferrous metal found here, and then turn around the left corner, where you will again find scrap metal and a box that can be hacked. Return to the altar and look forward, with your back to the place through which you came here. You will see another box. In addition, near the altar you can find a relic of the past.
After turning right, go into the passage that will lead you to the very bottom. At the same time, collect the scrap in the corridor. To clear the rubble of wood that is preventing you from exiting through the passage, set fire to a canister of fuel and throw it at the wood. After the explosion you can go through.
At the intersection, turn right to pick up a crowbar and a box. Go down the other stairs, take the canister there and clear the second passage. This way you will find a warehouse with supplies. Watch the cutscene, and then you can feed Max to replenish his health level.
Get out and give a sign to Red Eye. On the way back you will meet thugs. You need to deal with them, and then get out back the same way and shoot from the rocket launcher.

Ghosts of the past

The task gives a girl held captive in the Bruhorez fortress.
Reward: new car - Crazy Chariot.
Approaching a mother and child languishing in a cage, you will receive new information. Now you need to get to the racer's grave. It is located in the south. Go to the nearest observation deck, mark the place on the map and go there.
You can't get through the tunnel that easily. You will need to shoot at the boards blocking the entrance. Shoot them with a harpoon and pull them out by driving the car back. Go into the cave, but don't forget to turn on the flashlight. Kill enemies and collect scrap metal.
Going down, you will find that same Crazy Chariot. But first, go along the corridor to the left of the car and pick up a few more pieces of ferrous metal, as well as cans of gasoline. Fill up your car and also put the remaining canister in the trunk. Now go forward along the tunnel and leave the cave, and then mark the Brhorez fortress on the map and head there. The mission is over.

Burn them all

The task gives Deep frying.
Reward: “fire” upgrade.
Approach the indicated point in the Deep Fryer fortress and receive new information. Symbols will appear on the screen. Get to the burning mountain and explore the area. When you open the map, you will see a control point in the northwest, almost at the top of the map. Go to the location.
Fire is burning in the northern mountains. Look there with binoculars. Drive your car there through the gorge, killing enemies every minute.
Having reached the right place, find the Architect and his associates. Having dealt with the first bunch of enemies, go to the fire. The architect will begin to swing his hammer. Avoid him: he won't harm you, but he will harm his minions.
When everyone is finally defeated, wait for the Architect to attack. A red symbol will appear above his head. Then quickly attack. Use melee weapons that will remain from previous enemies.
However, whenever you attack the Architect, normal enemies will immediately appear. When the Architect has less than half his health, no minions will appear, and you will calmly finish him off. Then approach the fire signal and fire the flare gun to signal Deepfry.

Shot in the dark

The task gives Hope.
Reward: improvement of the Big Mom set.
You will receive the task in the Deep Fryer fortress. Turn your back to him and go up the steps to where Nadezhda is standing.
Get out of the car and go to the hatch in the southeast of your current position. Find the control point on the map. Go down the hatch and enter the subway car. Go through car after car until you get to the desired station. Get out of the train and take two pieces of ferrous metal from the car standing in front. Take the scrap metal from the right wall.
The upgrade we need lies in the carriage, which stands against the wall. Having received the improvement, we will complete the mission.

In due time

The task gives Little Red Eye.
Reward: A relic from the past that points to a cache of tires.
Come to Red-Eyes's hideout and talk to her. Then leave her fortress and mark on the map the Tyrant's camp, which is located in the east and slightly north of the current position. Go there. The task will then update. The goal will appear - to kill Ghazv Khvat.
To find him, you will need to capture his entire camp. The battle with Gazv Khvat will not be difficult. By defeating him, you will complete the destruction of the camp, about which a corresponding message will appear on the screen.
Then go to the new marker and go up the stairs. The second staircase will be on the outside of the building. At the top you need to destroy the Slam emblem. Use the rope nearby to go down into the neighboring building. As soon as you get inside, enemies will rush at you. Kill them and then pick up the scrap metal.
Then climb onto the roof. You will get there not by steps, but by yellow stairs: it will lead you to a hole from which a rope stretches. Go up, then turn right and run up. Make a sign with a flare gun. The task will be updated.
Now go to Red Eyes. She will give you a reward and the mission will end. And now you will have another relic of the past.

Working with a key

The task gives Tinsmith.
Reward: The Tinsmith will give you an upgrade - “Holy Key”.
Talk to the Tin Man and learn about your time in Gastown. Exit the shelter and head north: the entrance will be to the left of the huge Gastown icon. Break the gate on the stone pipe using the harpoon.
Turn on the flashlight and go down. If enemies attack you, eliminate them. Continue along the corridor and deal with the opponents. Pick up the relic of the past at the checkpoint site.
Defeat the last enemy and get the upgrade you need.

Beat to Quarter

The task gives Gastrocutter.
Reward: another upgrade.
Get to the Gluttongue hideout, approach the indicated person inside the fortress and talk to him about the task. Get down and jump into the car.
Leave the fortress. Expect the first enemy attack. To repel it, destroy all enemy vehicles.
Get to the next goal. Attacking opponents will be waiting for you again. Destroy all cars to complete the mission.

Where there is smoke

The task gives Deep frying.
Reward: Thunderbolt of Fear.
Go to the Fritir fortress and get a new task from him. Then get into the buggy and leave the fortress. The control point will be near Gastown. Place a route marker to it and go to the place.
Enter the city, and then run to your destination: there will be an entrance to the slums. Go through the tunnels to reach the new goal. A column of fire will prevent you from going forward. It can be stopped by turning off the gas supply using the yellow valve located nearby.
Get to the door. Turn the valve on it. Then we go again to the next goal through the tunnels. Go down the stairs. Screw on the new valve, and then find the other two. After this, you will be asked to find a way out of here. Go outside: this will complete your mission.

Exodus

The task gives Little Red Eye.
Reward: new car - Dune Vessel Carrier.
Come to Red-Eyes's hideout and talk to her. Leave her hideout in a truck with pipes and boards. Head south of your current location and slightly east of your current longitude. Place a marker on the control point on the map and go to it.
When you reach it, the task will be updated. Now you need to go to another control point located to the west of you. Place a marker on the map and drive.
Once this point is reached, the mission will be completed.

Minefield- a small area with several explosive charges hidden underground.

Minefield cannot be seen from the vantage point. The location of the minefield is revealed only upon his direct visit - Max needs to be near it.

When searching minefields it would be wise to use Tinman Buggy and a dog Dinky Dee , which you meet at the very beginning of the game. The dog is able to smell minefields from afar.

Driving around Buggy , you will be able to find minefields from a longer distance. Buggy becomes available after execution Wasteland Quests called Dinky Dee.

How to find minefields

Driving through the deserts Buggy , carefully observe the behavior Dinky Dee . Animal smelling minefield , will start barking and turn its head towards the threat.

Drive in the direction indicated by the dog. Once you get close enough to minefield , a characteristic red circle icon will appear on the map.

Remember what to discover minefield you might as well if you accidentally run over it in a regular car.

How to defuse a minefield

Dog Dinky Dee - a key element in mine clearance.

After finding minefield , Dinky Dee can determine the exact location of the charges placed on it. When near a minefield, the dog will continue to bark and turn its head in the direction of the mine.

On the territory minefield You should be careful - move very slowly. When you get within a few meters of a mine, bark Dinky Dee will change and a red icon will appear above the found mine.

Please note that it is safe to disarm minefield without exploding the mines on it, it is only possible with the help of a dog.

As soon as all the placed charges are on minefield will be neutralized, the minefield icon will disappear from the map, the threat level of the Blemish in the territory will decrease and you will receive a corresponding message.

Traveling through the wasteland of the Mad Max game is fraught with many dangers and unpleasant surprises. The main obstacles that inopportunely appear on your way will be mined fields. And in order to protect your travel, it would be better to immediately neutralize this threat. This small guide will tell you how to find and neutralize in Mad Max.

What will you need?

Before you start searching for mined objects, you will need a Buggy. This car is simply made for fast trips across the wasteland. With its help you can easily and quickly find all the minefields in Mad Max. But finding these objects does not mean neutralizing the threat, because they still need to be cleared. In order for this task to be successful, you need to take your dog Dinky Dee with you. After all, only this four-legged friend will help you safely clear minefields in Mad Max. In any other case, neutralization will end with the destruction of transport and, accordingly, lengthy repairs.

Where can I get a dog and a car?

Both the dog and the Buggy will be given to you after completing an additional task from the Tin Man, which will become available when completing the “Wasteland Classics” quest. Having received a quest from Jeet, who requires us to bring something useful for his fortress, we receive a request to find a dog named Dinky-Dee. This task will be quite easy to complete - just go to the Tin Man's former hideout using fast travel.

You will not encounter any enemies inside the location, but you will find a safe and sound Buggy and a living dog. All that remains is to carry the dog into the car, get behind the wheel and return to Jit. On site you will need to construct a special place for Dinky Dee. This can be done using a barrel lying nearby. After this, you will acquire a new four-legged friend and a car that will help identify and neutralize dangerous places in the wasteland. Our guide will tell you how to do this in the next block.

How to defuse minefields in Mad Max?

Finding these dangerous areas is not that difficult. It’s enough to ride around the wasteland and observe the dog’s behavior. As soon as you hear Dinky Dee bark, slow down the car and look in which direction the dog is facing - his head will always be turned towards the minefields in Mad Max. Now you need to slowly and carefully move towards the dangerous area, listening to the dog barking. The closer you are to the mine, the louder the dog will express concern. At a certain point, the danger will be indicated by a red icon.

As soon as this happens, get out of the car and carefully walk towards the mine, then defuse the charge. This will be easy to do - just follow the game instructions. After watching the video in which your hero will neutralize the charge, follow the icon on the map - it will indicate how many dangerous places remain on this field. All that remains is to carefully drive around the surrounding area and clear the remaining area of ​​mines. After that, you can go in search of new adventures, which are plenty in the Mad Max wasteland. The game, in which minefields are found in many corners of the map, is a great way to have fun.

There are many different activities in Mad Max. They also include clearing minefields. Today I will tell you everything there is to know about it.

To begin with, I want to say that minefields are not only not the most pleasant obstacles on your way, but also serve to reduce the threat in the region. Also, the leaders of the regions ask that the fields be neutralized. In short, we won’t be able to get away from this.

How to find a minefield?

Now let's figure out how to find such fields. Everything is simple here, ride on the roads. Most often, minefields are located somewhere near "main" roads, and not along minor trails. Also, if you see on the map or somewhere ahead a relatively large and flat area next to the road, then most likely there will be mines waiting for you there. In addition, the Tin Man or the dog will point you to the minefields if you decide to ride the Tin Man's buggy.

Mad Max - minefields map

And finally, let's move on to the demining itself. The most convenient way to do this is with the help of the above-mentioned buggy, which you can get by completing the additional task of the Tinsmith.

Ways to clear a minefield in Mad Max

Actually, there are two ways: We use the buggy for its intended purpose, or we ride our masterpiece for luck. In the first case, you should drive carefully and monitor the reactions of the dog, who is sitting in a kennel at the rear of the car. He will find mines himself by barking in the right direction. As you approach the mine, the dog's barking will become more and more alarming. And when it whines, the mine will be very close to you. Then everything is simple: we get out of the car, carefully approach the mine (remember, Max has a slight inertia) and hold down the indicated key. Great, now there are three more to go.

If you are too lazy to ride from the leader’s lair in a buggy to the minefield every time, then you can just ride in your car. The device must withstand one mine. True, you will also get a little hit, so you won’t be able to calmly neutralize all the mines.

That's all, actually. Finally, I want to say that this activity is not the most fun, but it is necessary to complete the game 100% and get all the achievements. So spend some time clearing mines as the game progresses so you don’t end up with a bunch of uncleared fields.

The creators of the game version of Mad Max managed to convey well the atmosphere of constant danger emanating from the wasteland - any wrong move or decision could be the last for the main character. For example, it is enough to get into a small area with mines to immediately throw off your skates. For this reason, we decided to prepare a guide to finding and clearing all the minefields in Mad Max.

General information

A minefield is a small area of ​​land on which several powerful explosive charges are placed, hidden underground and reacting to any movement. You won't be able to find minefields using vantage points. The location of these dangerous zones is revealed to the main character only when he finds himself in close proximity to them.

If you set out to find all the minefields in Mad Max, then we advise you to get on the Tinman Buggy and take with you the dog Dinky Dee, who can be found almost in the first chapter of the game. The fact is that this cute dog is able to smell mines and indicate their exact location from a considerable distance.

As for the Buggy, you will have access to this vehicle after completing one of the missions in the wasteland, called “Dinky Dee”.

How to look for minefields in Mad Max?

Get into your iron jalopy (Buggy) and start carefully monitoring your dog's behavior. Your furry partner will bark and growl if he senses a minefield nearby. In addition, he will turn his nose towards a dangerous piece of land.

You need to immediately go in the direction where the dog is pointing, but do not press too hard on the gas, otherwise you may start writing a will, since you will need it. When you approach a minefield at a sufficient distance, it will appear on your mini-map and will be marked as a small red circle.

You can also detect a dangerous zone in a practical way - by driving into it while traveling through the wasteland. True, this method will require you to restart a lot, since the main character is unlikely to be able to withstand a direct collision of a bomb with his face.

Defusing a minefield in Mad Max

Here again you will need to help your dog. Having found a minefield with Dinky-Dee, you should approach it and start examining it. The dog will continue to bark and point its nose at nearby explosive charges.

When in a danger zone, act as carefully as possible, otherwise you can easily fly into the air. As soon as there are only a couple of meters left to the mine, the dog will change its bark, and a red icon will appear above the explosive, allowing you to defuse the bomb.

Note: It's worth knowing that safely clearing mines in Mad Max is only possible using Dinky-Dee's abilities, meaning without it you'll most likely end up blown up again.

After neutralizing all charges in the minefield, the danger zone icon will disappear from the map. In addition, the threat level of the Slam will decrease - you will be sent a message about this.

Maps showing the location of all minefields

If you are too lazy to look for minefields yourself in Mad Max, then we advise you to simply look at the maps on which all the dangerous areas are marked. True, this still will not save you from the need to clear them.