Sea battle. Optimal algorithm for playing sea battle

On the polar and southern seas, Along the bends of green swells, Between basalt and pearl rocks The sails of ships rustle. The swift-winged ones are led by captains, discoverers of new lands, for whom hurricanes are not terrible, who have tasted maelstroms and shoals... N. Gumilyov, "Captains" What is the game "Battleship" about?

All children (especially boys of different ages)) are attracted to military-themed games, with the most interesting being war games combined with naval romance. Few of the male half of humanity can remain indifferent to the combination of exciting battles and sea adventures. That is why the game with the long-familiar name “Battleship” has never lost its popularity.

Besides traditional "Sea battle" using a ballpoint pen and a sheet of checkered paper, there are a huge number of varieties of this game, many of which are made in desktop version. Options for “Sea Battle” have a variety of designs, different levels of complexity, and numerous additional features. And, of course, all options differ in size and price, but retain the main idea of ​​this board game - this is a naval battle, a battle, i.e., a battle between two powerful fleets.

Not all boys who are interested in “Battleship” will become sailors or, especially, admirals. But the qualities they develop while fighting the enemy will be useful to them in adulthood. The main thing is that they will learn to win and not give up, learn the basics of tactics and psychology, and will rejoice in their achievements, starting with small things - the game.

Game description

The board game “Sea Battle” is designed for two players. Once upon a time, this game was played with a pen and a lined sheet of paper. Despite such modest equipment, the naval battle was still exciting and captivating. The boys could sit at their desks for hours, creating more and more new tactical situations, thinking through the strategy of their attack on the enemy. The goal of the game has never changed. It consists of sinking the entire enemy fleet. This is not as easy as it might seem, since just being a good shooter is not enough to win. It is very important to be able to structure the game in such a way as to hinder the enemy, prevent him from carrying out his plans, cause confusion in his ranks, and disrupt the strategy.

How to play (rules of the classic game "Battleship", game progress)

Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships. The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”). By the way, in some schools, instead of the boring alphabet, they write the word “REPUBLIC” - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

Ship placement

Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships of one cell each (“single-deck” or “single-tube”, “boats” or “submarines”), 3 ships of 2 cells each (“destroyers”), 2 ships of 3 cells each (“destroyers”). cruiser") and one - a four-deck "battleship". All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

Ship types

The actual game

Before the start of hostilities, players cast lots or agree on who will go first. When the ships are placed, the players take turns firing, naming the squares by their “coordinates”: “A1”, “B6”, etc. If the shot hits a square not occupied by any enemy ship, then the answer is “Past” !” and the shooting player places a dot on someone else’s square in this place. The right to move passes to the opponent. If the shot hits a cell where a multi-deck ship is located (more than 1 cell in size), then the answer is “Wounded!” or “Got it!”, except in one case. The player who shot puts a cross on someone else's field in this cell, and his opponent puts a cross on his field also in this cell. The player who shot is entitled to one more shot. If the shot hits the cell where a single-tube ship or the last unhit cell of a multi-deck ship is located, then the answer is “Killed!” or “Sunk!” Both players mark the sunken ship on the sheet. The player who shot is entitled to one more shot. The game is played until one of the players completely wins, that is, until all the ships are sunk. At the end of the game, the loser can ask the winner to look at his arrangement of ships.

Mastery (Battleship tactics)

If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and also various honest and not so honest methods of playing sea battle: First of all (and this is the most important thing!), you need to keep your sheet of ships so that the enemy cannot spy on your location;

Be sure to keep a record of your own and other people's moves, marking them with dots. This will prevent shots fired at the same cells;
After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places on the playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
Having killed a large ship, the enemy surrounds it with dots. This means that, having found a “four-decker”, the enemy immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). “Three-decker” gives 15 cells (15%), “double-decker” - 12%, and “single-decker” - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two... Of course, during the search process we will come across “all sorts of little things” and make adjustments to the plans.
Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.

Game options

Complicated "Battleship"

"Volley"

This complicated version"Sea Battle" requires a more thoughtful approach from players. The fields for your own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one « battleship » (five squares), one « cruiser » (three cells) and two « destroyer » (two cells). The ships are distributed across the field according to the rules stated above. But, unlike “Naval Battle”, in which three shots can be fired per turn, in the “Valley” game as many as seven are fired: three for the battleship, two for the cruiser and one each for the destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on the cruiser and one on the destroyer." If the ship was hit more than once, this must also be reported.

After this, the ships of the second player fire a salvo, and at this time the first player must think carefully about which cells he should shoot at on his first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all its cells are damaged, and players must report this immediately. This is very important because the next player's number of shots will be reduced by the number that the lost ship provided. Therefore, if you lose a battleship, your firepower will be reduced by three units and the next time you will only have four shots. As in “Battleship,” the winner is the one who sinks all the enemy ships first.

There are game options, differing in rules (distributed mainly outside of Russia). This mainly concerns the number and size of ships, e.g. version of the Milton Bradley company- five-cell, four-cell, two three-cell and two-cell. There are options where the player can shoot more than once in a row. Also, a very different option is described in Ya. I. Perelman’s book “Entertaining Problems and Experiments.”

With a standard field size (10×10) and a standard set of ships (1×4 + 2×3 + 3×2 + 4×1), you can add one mine(or more than one). A mine is indicated by a circle inscribed in one cell. A cell with a mine should not touch ships, and if there is more than one mine, then other cells with mines.

If a player, as a result of his move, hits a mine (an enemy mine), then he must inform the owner of the mine (the enemy) the coordinates of one of his unaffected cells, occupied by any of his ships (a ship can have as many cells as he wants, but only one cell is given out). After this, the owner of the mine has the opportunity to shoot accurately (the given cell does not die when it hits the mine - in order for it to die, it must be shot; in other words, the mine only reports the coordinates of the ship). The owner of the mine is not obliged to hit the given square immediately - he has the right to shoot at it at any time. Since the shot at the given cell is accurate, the owner of the mine after this shot receives the right to take a second turn. A used mine is “extinguished” by placing a dot in the center of the circle (in the center of its cell).

The field size can be increased - for example, the size 16x16 or 18x18 allows you to conveniently use the entire size of a single notebook sheet. In this case, the number of figures can be increased - for example, as suggested by Ya. I. Perelman. Then, due to the increase in the number of armies and the size of the field, you can increase the number of mines (for example, up to three) and add a minesweeper to the game (say, one for each player). A minesweeper is designated by an isosceles triangle inscribed in one cell, so that the base of the isosceles triangle coincides with the bottom side of the cell, and the vertex opposite to the base lies on the top side of the cell, dividing the top side in half.

If a player, after making a move, ends up on a minesweeper, then he must give the enemy (the owner of the minesweeper) the coordinates of one of his mines that have not yet been triggered - so that the owner of the minesweeper knows that these coordinates of the given cell with a mine should not be walked on. A cell with a minesweeper should not touch cells with ships and mines, and also, if there is more than one minesweeper, and cells with other minesweepers. If by the time the minesweeper is triggered, the minesweeper does not have a single mine left, then the enemy of the similar one informs the similar one that he has hit a minesweeper, but the similar one does not give him anything.

Since hitting a mine or a minesweeper is not a success, but is a nuisance for the one who walked, then after such an unsuccessful move, the turn passes to the owner of the triggered mine or the triggered minesweeper. If you hit a mine, you cannot give a cell with a minesweeper instead of the coordinates of a ship cell. Mines and minesweepers are single-celled figures. Mines and minesweepers are not considered significant figures - therefore, if a player has only mines and minesweepers left, but all the ships are lost, and the other player does not have all the ships lost, then the game is considered over, and the first player is a loser.

There is a variant of the game in which mines and minesweepers can touch ships or each other.

Options with a “submarine”

In some versions of the game there is a so-called "submarine". On the playing field it is indicated by a diamond inscribed in a cell and always occupies one cell, that is, it is “single-deck”. A "submarine" can be in contact with any ship in its fleet, but not be "under" it, that is, not in the same cell. When one player hits the “submarine” of the second player, the “submarine” sinks, but fires a dying shot at its own coordinate of the first player’s field. Thus, the game becomes more complicated, since there may be a “submarine” in the single-cell halo of a sunken ship.

Option "Flying Dutchman"

Unlike many other variants of "Sea Battle", here each player has only one ship, with the number of decks from 5 to 8 (their exact number is discussed before the game). The game is played on a field of 20 × 20 cells. The ship itself can occupy cells vertically, horizontally and diagonally at the same time. If the ship of one of the players is hit by another player, then the first has the right to move his “Flying Dutchman” to any other place on the field, but he loses the damaged deck. All other rules are the same as in the classic version of sea battle.


Hmm...did someone say "The Flying Dutchman"?

"Spaceships"

Large-scale naval battles are a thing of the past, so many children will prefer to play “Spaceships” - a disguised “Sea Battle”. Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the boat with a fighter, or let the kids come up with their own names - and here's a new game for you.

Tabletop versions of "Sea Battle"

As we have already said, a number of companies have implemented “Battleship” in the format of a board game. The following most successful options should be mentioned.

"Battleship" by Stellar. The classic board game “Battleship” from Stellar is made of safe plastic. The items are small, but well packaged and brightly colored. If a chip suddenly rolls somewhere, it is easy to find. Game boxes are very similar to laptops. Children really like this because it creates the illusion of playing on the computer - the most favorite pastime of gamers of all ages.

Many travelers take board games with them on the road, and Battleship is no exception. Travel version from Hasbro Games convenient, compact, helps pass the time and make new friends and acquaintances while traveling. After all, everyone loves to play! Of course, no one will miss the opportunity to fight with you in a sea battle if this beautiful and original box is on the table.

The original Battleship game set is offered by DJECO, who developed the original bright design of game cards for this board game aimed at primary schoolchildren.

Electronic game "Sea Battle". In addition to the colorful mechanical version, there is an equally attractive model - the electronic board game “Battleship”. Here, too, the task is to be the first to destroy the enemy fleet. Only for this you need to indicate the coordinates for the “shelling”. If the point on the map that the player names coincides with the location of the ship, then the ship is considered shot down. To make it easier to follow the progress of the game, a record of all shots, including those that did not reach the target, is kept on a special field. This set includes two game boards, the covers of which are used to count shots. Each player receives a set of ships, which he places at his discretion on the playing field provided to him. The set also contains multi-colored chips. They serve to record attacks on the enemy: hits are marked with one color, and misses with the other.

Battery powered sea battle. Many children enjoy board games with beeps. The battery-powered board game “Battleship” will delight you with good sound and various effects that create the illusion of the operation of real military equipment.

Special mention should be made of the game "Sea battle" with balls. The destruction of ships of the enemy flotilla can be carried out with small balls that roll out onto the playing field of the board game “Sea Battle”. This version of the game is suitable even for the youngest children, since it does not require the ability to read coordinates and think through the location of ships. The mechanical design allows you to shoot accurately and send shells at the enemy flotilla, which knock out ship figures. Even a preschool child, and it is recommended for children aged five years and older, can easily cope with this task and play the board game “Battleship” along with older children.

Who is this game for?

This board game is recommended for children from seven years old, because battles in a certain coordinate system can be played by children with well-formed abstract thinking, who imagine the enemy’s playing field in their minds and think through their own strategy.

Sea battle for every taste

The board game “Battleship” for two is entertainment not only for children. Adults also enjoy spending their leisure time in fights. Thus, the tabletop version with balls allows grandfather and grandson to play at the same table, and their chances of winning are equal. This adds excitement and brings generations closer together in emotional experiences.

If a child loves gadgets, then “Battleship” (board game) - the electronic version with interesting sound signals will captivate him more than a mobile phone.

Similar games

In addition to “Battleship,” there are similar games on paper, most of which are also aimed at children over six years old.

1. Tic-tac-toe

This is the most famous of these games. A playing field of 3 by 3 cells is drawn (9 cells in total). Players take turns making moves, placing a cross or a zero in an empty cell. The goal of the game is to build a line of 3 crosses or toes horizontally, vertically or diagonally. It is extremely difficult to win in this game; basically the game comes down to a draw and more than one game is played.

2. Tanks

To play, you need an A4 piece of paper, folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on their own half of the sheet. Having completed the alignment of forces, the players begin to “fire” at each other in this way: a shot is drawn on their half of the field, then the sheet is folded in the middle and the shot, visible in the light, is marked on the second half of the field. If a shot hits a tank, it is considered “knocked out” and another additional shot is needed to destroy it. If the player hits the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To make the game more difficult, you can introduce a ban on the next shot at a tank that has just been knocked out.

3. Palms

This game can be played even with young children who are already familiar with numbers.
It will help you learn to quickly navigate numbers and concentrate.
To play, you will need two sheets of squared paper; on each sheet, the player traces his palm. Now, in the space limited by the picture, numbers from 1 to... Here you need to agree in advance. Then the game begins. One player names an arbitrary number, the other at this time tries to find this number on his palm, and the first, meanwhile, quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who fills all the cells of his field with crosses faster.

4. Points and segments

The conditions of this game on paper are simple: put several dots on a piece of paper (at least 8, and preferably at least 15). Two players play, alternately connecting any two points with a segment. It is impossible to capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

5. Points

We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
The playing field is an ordinary sheet of checkered paper; if you have a lot of time and patience, you can play on an entire notebook spread. The playing field can be outlined with a line and the rules prohibit placing dots on this border. Each player should have a pen or pencil of their own color. Players take turns placing dots in random places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its own color. The points should be located one cell apart from each other horizontally, vertically or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the enemy’s territory or points with dots, they are yours. After such a capture, the player is given the right to make an extraordinary move. In some versions of the game, you can only capture those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
You can also play with younger children. In this case, you should make the playing field very small - a quarter of a notebook page or even less, and use paper with large cells.

6. Numbers

Did you play this game on a checkered notebook at school or college? It was called differently: numbers, numbers, seeds, 19, but the meaning did not change. You write down numbers from 1 to 19 in a row, on a line up to 9, and then start the next line, with 1 number in each cell. Then you cross out the paired numbers or those that add up to 10. One condition is that the pairs must be next to or across the crossed out numbers horizontally or vertically. And after you have crossed out all possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

7. Gallows

A little inhumane game, but still. As children, we combined the yard game of Cossack Robbers with “Gallows!” The point of this game is to guess a word by letter in a certain number of moves. One player thinks of a word (simple and short to begin with). Writes its first and last letters, and instead of the missing letters we put dashes. The second player’s task is to guess the hidden word. If this letter is in the word, write it in its place. If not, then write the letter to the side so as not to repeat it, and begin to draw a “gallows”. - a vertical line. With the next mistake - a horizontal one (it turns out something like the letter g). Then the rope, the loop, the man’s head, the torso, the arms and legs are drawn. If it doesn’t work, then the player loses. managed - it was his turn to think of a word.

8. Balda

Another game with words. Here you can play with two, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a sheet of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is written into an empty cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After this, the number of points is calculated. The one with the most wins.

9. Dots and squares

Game for two players. You will need a sheet of paper, preferably in a checkered pattern, and a couple of pens of different colors.
A playing field with a size of 3*3 squares or more (up to 9*9) is drawn on a sheet of paper, depending on the level of the players.
The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line ends up in a square, place your sign in it and get the right to an additional move. The moves continue until you place a line that does not close any square. The game ends when the entire field is filled. After this, the number of squares that each player has closed is counted and the winner is announced.
For all its simplicity, the game has a twist. Here you can calculate your moves ahead and try to put your opponent at a disadvantage by forcing him to make an awkward move.

For both games in this article, both the game "Tanks" and the game "Sea Battle", you will need a sheet of paper and two pens. They are played by two participants. The players either agree in advance on who will go first, or decide by drawing lots, for example, by tossing a coin or using nursery rhymes.

And if the game "Battleship" is familiar to almost all people in our country, whose childhood was in the 80s - 90s or earlier, then the game of tanks on paper, or as many affectionately called it, "Tanchiki", was famous, but not so much. Despite the military theme, both of these games were very popular among both boys and girls. They were played both at home and at school, not only during breaks, but also during lessons, blocking the map with the location of their ships from their neighbor on the desk with a notebook or textbook.

These games will still help children spend their time in a fun and useful way. The benefit of these games is not only that it is live communication, a way to do something interesting, take your mind off something, and relax. For preschoolers, this is a way to prepare their hands for writing and repeat some letters and numbers in the game “sea battle”.

Playing tanks also develops the eye, and playing sea battles allows you to train your intuition, teaches you to find a square with given coordinates on the playing field (although one of them is indicated by a letter), makes it possible to develop your own strategy for combat, try to unravel your opponent’s strategy, imagine, how he thinks, how he could arrange his ships.

Tanki (tanks) is a game on paper. Rules

To get acquainted with the game, it is advisable for beginning players and younger children to take a double squared notebook sheet (it is torn out from the middle of the notebook). In the following games, it is better to use a sheet of clean office paper folded in half - this will make it more difficult for your opponents to hit the target. And each player in this game will need not a felt-tip pen or pencil, but a ballpoint pen. It will turn out more beautiful and clearer if the colors used by the opponents’ pens are different, but it is possible for them to be the same.

Preparing for the game

The fold is the border. On one side of the sheet is the territory of one participant, on the other - the other. Each participant draws their tanks on their side of the sheet. The number of tanks is agreed upon in advance; it should be the same (from 5 to 10 for each). Tanks should be small, approximately 1x2 cells. It is better to draw them further from the border and from each other - this will make it more difficult for the opponent to hit them.

Before the shelling begins, agree on the rules.

Rules of the game "Tanks"

A version of this game with various military equipment: in addition to tanks, participants draw ships, planes, you can even draw paratroopers. Participants agree on what military equipment to draw and in what quantity before the start of the game.


Sea battle is a game on paper. Rules

Now “Battleship” can be played in both computer and tabletop versions, however, the simple classic paper version has not yet been forgotten. The game allows you to feel like a military leader, in which you need to set coordinates for shelling the enemy fleet and think through the location of the ships of your fleet so as to destroy the other participant’s fleet before it destroys yours.



Preparing for the game

Before the start of the game, participants draw fields with coordinates on pieces of paper and place the ships of their fleet in them. At the same time, they must agree on the number of ships, their shape, location and rules. This is very important so that later there are no misunderstandings, resentments and quarrels. Because there are several options for the game.

For example, in my childhood, I, and all my friends and acquaintances with whom we played “Battleship,” drew three-cell and four-cell ships in random order: in the shape of rectangles, the letter “g,” the letter “z,” and a square. But it turns out that according to the rules of the classic version of the game, this is unacceptable - ships can only be positioned evenly, without bends.


Playing fields of the game "Sea Battle"

To play "Sea Battle" each participant will need a piece of checkered paper and a pen (you can use a pencil or felt-tip pen).

Before the game, participants draw two squares with sides of 10 cells on their piece of paper. In the cells to the left of each square, vertically from top to bottom, there should be numbers from 1 to 10 in ascending order, and above each square, horizontally from left to right, the letters from “A” to “K”, with the exception of the letters “Ё” and “Y” ". Those. Here’s a series: “A B C D E F G H I K.” Sometimes, instead of letters of the alphabet, a word consisting of ten non-repeating letters is written horizontally.


In the first square, each player places his own fleet, in the second he marks the location of the opponent’s fleet.


Shape, number and location of ships in the game "Battleship"

How many ships should there be in a sea battle game? In the classic version, each player has 10 ships:

  • 1 piece - 4th grade,
  • 2 pcs. - 3 grades,
  • 3 pcs. - 2 classes,
  • 4 pcs. - 1 class.

More details:

  • one ship consisting of four cells - a battleship (such ships are also called four-deck or four-pipe)
  • two ships consisting of three cells - a cruiser (three-deck)
  • three ships consisting of two cells - destroyer (double-deck)
  • four ships consisting of one cell - submarine or torpedo boat (single-deck)

Ships must be located in an even vertical or horizontal row without bends, and in no case diagonally. It is strictly forbidden to position ships so that their sides or corners touch each other. That is, there must be a distance of at least one cell between them. Ships can touch the sides of the field in which they are located.

It is very important that neither player sees the location of the opponent's fleet.

Rules of the game "Sea Battle"

The first player shoots (names the coordinates of the cell in which, as he assumes, the opponent may have a ship, for example, K-10).

The second player on the first field (the field with his ships) finds this square.

  • If the cell is empty, the second player puts a dot in it and says out loud: “Past.” The first player also marks this cell with a dot, but on the second field. The turn passes to the second player.
  • If a medium or large ship is located in this cell, the second player puts a cross in it and says: “Wounded,” if a small (single-deck) ship, then “Killed.” “Killed” is also said when an opponent hits the last intact (not marked with a cross) deck of a multi-deck ship. The first player in this cell on the second field also puts a cross and makes another move.

Players take turns, but after each well-aimed hit, the player gets another turn. The winner is the one who is the first to blow up all the ships of the other participant. When the game is over, the participants can look at each other's playing fields.

If the winning player breaks the rules, the other player is considered the winner.

Possible violations:

  • I made a mistake in the signature or size of the fields
  • made a mistake in the shape, number or location of the ships
  • moved the ship during the game
  • tried to spy on how the enemy ships were positioned, etc.

How to play Battleship to win

The game "Battleship" has its own tricks, some of which few know about, and therefore they play, hoping only for chance. But by applying certain strategies, you can significantly increase your chance of winning.

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Any adult who did not have computers and consoles as a child can play perfectly well. paper games. For such exciting activities, you don't need anything other than a blank piece of paper and a pencil or pen. Today, many children know how to win in “Diego Go,” a fun online game, but not everyone has an idea of ​​what “Tic Tac Toe” is. Of course, the computer game “Diego Go” also teaches a lot, for example, attentiveness and kindness towards animals, but we should not forget about the simplest games that help children develop logical thinking, ingenuity and creative thinking. There are many fun things to do with paper, most of which are practical uses.

One of the very first games that a person learns in his life, known in England under many names.

Number of players: two.

Equipment: pencil and paper or any surface on which you can make notes.

Difficulty: It is absolutely difficult to win, whether for an adult or a child.

Duration: Each game takes a few minutes, but you won't get by with just one round.

Tic-tac-toe has an undeniable advantage - you can play it almost anywhere: at home, in the car, on the train or on the beach, where you can draw marks in the sand. First, draw two pairs of parallel lines perpendicular to each other to make nine squares. Players then take turns filling in the squares with X's and O's (each with their own symbols), aiming to create a row - horizontal, vertical or diagonal - of three identical symbols. The player who starts the game has an advantage, so it is wiser to start the games one at a time.

There are about 15 thousand options for how to make the first five moves in the game, but in almost any situation the second player can reduce the matter to a draw.

One winning strategy is shown in Figure 1: if you put a cross in a corner, and your opponent puts a zero in the corner below, then it makes sense to cover the opposite corner with your next move, forcing your opponent to break your diagonal line by placing another zero in the central sector. Then place a cross in the remaining corner, and on your next move you will win anyway. But even using this strategy will not guarantee you a 100% win, and in any case, most games come down to draws.

The easiest way to describe this game is to mention that it is similar to Scrabble. Scrabble without a board, squares, letters or scoring system. Success depends on a rich vocabulary and a rich imagination, but it is very difficult to win in the version of the game when the basic rules are used, so it is worth agreeing in advance and slightly modifying them.

Number of players: two or more.

Equipment: pencil and paper.

Difficulty: the game is suitable for both children and adults.

Duration: in the simplest version - about half an hour.

START OF THE GAME

Each player writes down all the letters of the alphabet on a separate piece of paper; the additional sheet is used as a field.

The first player (toss a coin or determine it in some other way) writes a word on a piece of paper, making equal spaces between the letters, then crosses out the letters that he used from his alphabet.

The next participant enters the game by writing his word perpendicular to the first and using one of the letters already in it, also crossing out those letters that he added, but not those that are already written on the game sheet.

This continues until each player writes down a word, and then the turn goes back to the first one, after which a new circle begins. Subsequently, players are only allowed to use the uncrossed out letters of their alphabet.

What words you can write are determined by the same rules as in the game Scrabble. As the example in Fig. 2, the first player wrote down the word “kitchen”, the second player used the letter I, wrote down the word “lizard” and crossed out all the letters from his sheet except I. The third player used the letter I of the second player and wrote “World”, and the first player, when he regained control, he wrote down the word “spruce,” thereby getting rid of the soft sign.

At first it is quite easy to come up with better words than those chosen by the players in our example, but as the game progresses this becomes more and more difficult. However, a player who is stumped can say "pass" and skip the move. The first one to cross out the entire alphabet wins, but since players only have 33 letters at their disposal, this is not at all easy. If all the players said “pass”, then the one with the fewest uncrossed letters on the sheet wins. As you can guess, this game is much more difficult than Scrabble, due to the limited supply of letters.

GAME OPTIONS

There are countless variations of the Alphabet Race, but it is important that all conventions are established before the game begins to avoid unnecessary disputes. You can, for example, double or even triple the supply of vowels for each player. You can also give everyone two alphabets, without repeating such rare letters as b, ы and b. The choice is yours.

They say that the game was invented by English prisoners of war during the First World War, and since then children from many countries around the world have fallen in love with this simple activity. By the way, to add interest, you can easily move the action to the future.

Number of players: two Equipment: pencil and paper.

Difficulty: luck plays a significant role; The game is more suitable for children than adults.

Duration: about 15 minutes, but the loser usually demands a rematch.

START OF THE GAME

Each player draws two fields of 10 x 10 cells, numbers them with numbers from 1 to 10 on the left side, and also marks them with letters from A to K (omitting Y and E) on the top. One field is intended for your fleet, the second - for the enemy, and now there will be no markings on it, except for markings. Each player's fleet consists of one battleship (four squares), two cruisers (three squares), three destroyers (two squares) and four submarines (one square). This means that each player out of one hundred cells of his field will have twenty cells occupied by ships. Players place ships on the field for their fleet, marking them with the corresponding letters - L, K, E and P. The cells that form one ship must touch each other vertically, horizontally or diagonally.

But the ships cannot stand closely, even if they touch at least one corner. The possible location of the fleet is shown in Fig. 4.

To determine who starts, a coin is tossed. At the end of the first game, the loser will go first.

Each player takes turns trying to hit enemy ships, firing three shots per turn. This is done by the fact that they name the coordinates of the cell where they shoot. Accurate hits are announced by the enemy, and he also names the type of ship damaged.

In Fig. Player 5 shot at the cage Figure No. 5

G-3 and missed, then at Zh-6 and missed again. But the third shot hit one of the enemy cruisers on the B-8. All this information, including misses, is marked on the enemy fleet's field. Then the turn goes to the second player. The winner is the one who destroys the enemy ships first.

GAME OPTIONS

Spaceships

Large-scale naval battles are a thing of the past, so many children will prefer to play “Spaceships” - a disguised “Sea Battle”. Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the submarine with a fighter, or let the kids come up with their own names - and here's a new game for you.

This more challenging version of Battleship requires a more thoughtful approach from players. The fields for your own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one battleship (five squares), one cruiser (three squares) and two destroyers (two squares). The ships are distributed across the field according to the rules stated above. But, unlike “Naval Battle”, in which three shots can be fired per turn, in the “Valley” game as many as seven are fired: three for the battleship, two for the cruiser and one each for the destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on the cruiser and one on the destroyer." If the ship was hit more than once, this must also be reported.

After this, the ships of the second player fire a salvo, and at this time the first player must think carefully about which cells he should shoot at on his first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all its cells are damaged, and players must report this immediately. This is very important because the next player's number of shots will be reduced by the number that the lost ship provided. Therefore, if you lose a battleship, your firepower will be reduced by three units and the next time you will only have four shots. As in “Battleship,” the winner is the one who sinks all the enemy ships first.

Games on paper There are different complexity, there are even some whose strategic plan is equivalent to a chess game. You can play en masse, or you can solve the puzzles on your own. A number of such games have no restrictions on the number of players, for example, intellectual quizzes, funny worksheets, folding.

Games can be very different: tactical, adventure, creative, applied, artistic. Key Benefits paper games– this is a difference in genres, simplicity, ease of learning rules and tactics, accessibility for every child or adult. A child can be taught such interesting activities from the age of five, starting with the simplest and most understandable games. Adults should play with their children, showing them the variety of paper games.

While working with their child, parents will remember their childhood and will have no less pleasure than their kids.

To play “sea battle”, participants should take a piece of paper in a box and draw two battlefields on them. Their dimensions are 10 by 10 cells, two squares. One field for placing your ships on it. The second is to mark the results of hits or misses on enemy ships. The upper part of the squares is marked with letters of the alphabet, horizontally; vertical on the left - in numbers. So, each selected point will have coordinates: 1a or 9d. The more hits on the target on the enemy field, the closer the victory and playing “sea battle” becomes more interesting.

Each player has the same number of ships, which have different sizes. The more diverse the arrangement of “armed forces” on the field is, the more entertaining it is to play “sea battle”. Each player will have ten ships:

Four ships with one deck,

Three - with two,

Two - with three decks,

One is the largest, with four decks.

Place your ships only in cells: vertically or horizontally - no touching the corners. A distance of one cell must be left between ships. If everything is prepared by the participants, then you can start playing “sea battle”.

The playing fields during the battle are closed: opponents should not see how the ships are located. The first one to start the battle names the coordinates of the point, marking it on his second field. If it hits, it marks the square with a cross. Otherwise - a dot. You should play "sea battle" until the first miss. Missed - the move goes to the second participant.

Participants find the coordinates of the named points and tell the enemy: “hit”, “missed”, “wounded”. So, “shooting” occurs. Participants continue to play “sea battle” until the moment when one of them has all his ships shot down.

And again Battleship, but this time about a classic school game played on notebook paper. History has not preserved information about who and when invented this amazing game, but it is a fact that many generations of schoolchildren in the Soviet Union played it. Legends were made up about this game, poems were written, different types of battles and new rules were invented. It is not surprising that the boom in Naval Battle continues and even gains new momentum; now you can play not only with an opponent, but also with a computer, tablet and even with a phone...

Quite recently, on our website, we described, and today we’ll talk about the classic rules of the game Sea Battle on paper. The classic version of the sea battle game is played by two people. To play, you will need two squared notebook pages and two pencils or pens. The players each take a piece of paper and a pen and sit down so that they cannot see each other’s pieces of paper - this is a real military secret and the fate of the entire company depends on the secrecy of the fleet’s positions. Next, players draw two squares measuring 10 by 10 cells and number the vertical side, and write the letters of the alphabet on the horizontal side. You should pay attention to the spelling of the same letters by two players, otherwise the game will be ruined. Of course, you can change the arrangement of letters and numbers, you can increase or decrease the size of the playing field, but a prerequisite is that this must be done the same way for two players.


After the squares for future military operations have been drawn, you should hide them well from the eyes of your opponent and begin to arrange your fleet, but before that, carefully read the following rules:

  • in the classic rules of the game “Sea Battle”, ships are positioned only horizontally or vertically and cannot be curved;
  • in the classic game “Battleship”, ships cannot touch each other either at their sides or at their corners, there must be a distance of at least one cell between ships;
  • In the classic game "Battleship", each player places ten (10) ships of different sizes:
    • 1 (one) four-cell battleship;
    • 2 (two) three-cell cruisers;
    • 3 (three) two-cell destroyers;
    • 4 (four) single-cell submarines or torpedo boats (as you like).


Ships should be placed on the left square, and the right one will be used to mark your shooting, analyze the situation and fire at enemy ships. The figure shows an example of the arrangement of ships. Attention, if you decide to change the rules of the game to increase the number of ships, then you must also increase the size of the game squares, otherwise there simply will not be enough space to arrange the ships.


When the ships are positioned, the time comes to begin the naval battle and one of the admirals, according to the lot, fires his first shot. This is done like this: the player looks at the right square and selects any place available for a shot and names it out loud. For example: “e2” or “i9”. The second participant in the naval battle looks at his left square, where his ships are located, finds the indicated point and reports the result of the shot:

  • by (miss) - if this point is empty, in this case both players mark a point at this place, which means that they have already shot at these coordinates and there is no ship there;
  • wounded - if this is one of the places on which the ship stands and this ship still has whole fragments of the hull, in this case a mark is made with a cross with the beginning of the lines in the corners of the square;
  • killed (sank) - if in this place there is a one-cell submarine or another ship, in which all fragments of the hull are already damaged, in this case a cross is placed and the entire ship is surrounded by dots, because the ship is sunk, its coordinates are completely determined, and according to the rules of naval combat, no other ships can be located on adjacent cells. In this way, a mark is made and fire will no longer be fired at these coordinates.


Please note that according to the rules of the classic game of sea battle, the player who fired an effective shot and wounded or killed the enemy ship continues the game and fires another shot. He continues to fire until he misses. The game continues until all the ships of one of the fleets go to the bottom, that is, until one of the fleets is completely destroyed.

Attention, if you wish, you can change the rules of the game and add your own elements. For example, some people introduce one or two sea mines into the game. When hit by such a mine, the shooting player must name the coordinates of any of his unsunk ships. In addition, you can play with three players, then the players draw three squares and fire at one squadron at once, and then at the other. In addition, you should mark not only your own shots, but also those of your opponents when they shoot at each other. The introduction of new rules into the game will diversify it and make it more exciting, but these rules need to be carefully thought out and tested in practice.

In the following articles, we will definitely analyze tactical techniques for deploying fleets and the correct strategy for firing at an enemy squadron. Have a nice time.

On our website you can find others that you can play with your friends.

10 games on paper February 19th, 2014

In our childhood there were a lot of different games, most of them we simply kept in our heads, the rules were passed on to each other during the game. For many of these games, all that was needed was a couple of pencils or pens and a piece of paper.

Games on paper can easily be called the most intelligent and educational. And now they have been forgotten quite undeservedly. Once you teach children to play these games, they can always be occupied on a long journey or in rainy weather at home or in the country.

1. Tic-tac-toe

This is the most famous of these games. You don’t always need paper for it, just a foggy window glass in a minibus or a couple of twigs and sand under your feet is enough...
A playing field of 3 by 3 cells is drawn (9 cells in total). Players take turns making moves, placing a cross or a zero in an empty cell. The goal of the game is to build a line of 3 crosses or toes horizontally, vertically or diagonally. It is extremely difficult to win in this game; basically the game comes down to a draw and more than one game is played.
But there are still certain combinations of moves that lead to victory.))
When you get tired of playing on a small field, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to build a line of five symbols horizontally, vertically or diagonally.

2. Sea battle

This is one of the most favorite games of our childhood.))
I think everyone remembers the rules. And for those who don’t remember, let us remind you. This game is for two.
The goal of the game is to sink all enemy ships. The ships are located on 2 square fields measuring 10 by 10 cells. You place ships on your field and the enemy attacks them. And on another field the enemy places his ships. Each player has an equal number of ships - 10:
Single-deck (1 square in size) 4 pieces
Double deck (2 cells in size) 3 pieces
Three-deck (3 cells in size) 2 pieces
Four-deck (4 squares in size) 1 piece
When placing ships on the field, you need to take into account that there must be at least one empty cell between them; you cannot place ships close together.
During his turn, the player selects a cell on the opponent’s field and “shoots”, calling its coordinates “a1”, for example. At the same time, he marks his move on his additional field. If you sank an enemy ship, then the opponent must say “killed”, if you wounded the ship (that is, you hit a ship that has more than one deck), then the opponent must say “wounded”. If you hit an enemy ship, you continue “shooting”.
The game ends when all of one player's ships are sunk.

3. Tanks

To play, you need an A4 piece of paper, folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on their own half of the sheet. Having completed the alignment of forces, the players begin to “fire” at each other in this way: a shot is drawn on their half of the field, then the sheet is folded in the middle and the shot, visible in the light, is marked on the second half of the field. If a shot hits a tank, it is considered “knocked out” and another additional shot is needed to destroy it. If the player hits the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To make the game more difficult, you can introduce a ban on the next shot at a tank that has just been knocked out.

4. Palms

This game can be played even with young children who are already familiar with numbers.
It will help you learn to quickly navigate numbers and concentrate.
To play, you will need two sheets of squared paper; on each sheet, the player traces his palm. Now, in the space limited by the picture, numbers from 1 to... Here you need to agree in advance. Then the game begins. One player names an arbitrary number, the other at this time tries to find this number on his palm, and the first, meanwhile, quickly puts crosses in the cells on his sheet, starting from the top left cell. The winner is the one who fills all the cells of his field with crosses faster.

5. Points and segments.

The conditions of this game on paper are simple: put several dots on a piece of paper (at least 8, and preferably at least 15). Two players play, alternately connecting any two points with a segment. It is impossible to capture the 3rd point, and each point can be the end of only one segment. The segments must not intersect. The one who cannot make a move loses.

In the pictures you can see the correct connection of the dots.

and wrong

6. Points

We played this game at the institute during boring lectures. It develops tactical and strategic thinking.
The playing field is an ordinary sheet of checkered paper; if you have a lot of time and patience, you can play on an entire notebook spread. The playing field can be outlined with a line and the rules prohibit placing dots on this border. Each player should have a pen or pencil of their own color. Players take turns placing dots in random places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered captured if it is surrounded by dots of its own color. The points should be located one cell apart from each other horizontally, vertically or diagonally. The captured territory is painted over with its own color or a fortress wall is drawn around it (thick line). If you managed to encircle the enemy’s territory or points with dots, they are yours. After such a capture, the player is given the right to make an extraordinary move. In some versions of the game, you can only capture those territories where there are already enemy fortifications. In others, any land is available to you, including free ones. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is declared. Most often, there is no need to specifically count anything - the result is obvious.
You can also play with younger children. In this case, you should make the playing field very small - a quarter of a notebook page or even less, and use paper with large cells.

7. Numbers

Did you play this game on a checkered notebook at school or college? Half our dorm was playing.))) I held out for a long time, but then I plunged into it headlong, but the hour home on the train flew by unnoticed.
It was called differently: numbers, numbers, seeds, 19, but the meaning did not change. You write down numbers from 1 to 19 in a row, on a line up to 9, and then start the next line, with 1 number in each cell. Then you cross out the paired numbers or those that add up to 10. One condition is that the pairs must be next to or across the crossed out numbers horizontally or vertically. And after you have crossed out all the possible pairs, you rewrite the remaining numbers at the end. The goal is to completely cross out all the numbers.

8. Gallows

A little inhumane game, but still. As children, we combined the yard game of Cossacks-Robbers with “gallows!”
The point of this game is to guess the word by letter in a certain number of moves.
One player thinks of a word (simple and short to begin with). Writes its first and last letters, and instead of the missing letters we put dashes. The second player's task is to guess the hidden word. He names the letter. If this letter is in the word, write it in its place. If not, then write the letter to the side so as not to repeat it, and begin to draw a “gallows” - a vertical line. With the next error - horizontal (it turns out something like the letter g). Then the rope, the loop, the man’s head, torso, arms and legs are completed. During these several attempts, the player must guess the word. If it doesn't work out, you lose. If he has time, it’s his turn to think of a word.

9. Balda

Another game with words. Here you can play with two, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a sheet of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is written into an empty cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word the player receives as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After this, the number of points is calculated. The one with the most wins.

10. Dots and squares

Game for two players. You will need a sheet of paper, preferably in a checkered pattern, and a couple of pens of different colors.
A playing field with a size of 3*3 squares or more (up to 9*9) is drawn on a sheet of paper, depending on the level of the players.
The essence of the game: players take turns drawing lines one cell long, trying to create 1 by 1 squares inside the field. If your line ends up in a square, place your sign in it and get the right to an additional move. The moves continue until you place a line that does not close any square. The game ends when the entire field is filled. After this, the number of squares that each player has closed is counted and the winner is announced.
For all its simplicity, the game has a twist. Here you can calculate your moves ahead and try to put your opponent at a disadvantage by forcing him to make an awkward move.

What games did you play? Share with us the “paper” games of your childhood!

"Battleship" is an exciting game for two players, which only the lazy did not play in childhood. This entertainment is unique, primarily because it does not require any special equipment. All you need is an ordinary pen and a sheet of paper, and two guys can start a real battle.

Although all of us in our childhood at least sometimes sat in front of a lined piece of paper, over time the rules of this fun are often forgotten. That is why parents are not always able to keep their grown-up children company. In this article we bring to your attention the rules of the game “sea battle” on pieces of paper that were familiar to each of us several years ago.

Rules for "sea battle" on a sheet

The board game “sea battle” is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a playing field measuring 10x10 cells on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 “four-decker” ship, which is reflected on paper as a row of 4 cells;
  • 2 “three-deck” - rows of 3 cells;
  • 3 “double-decker” - rows of 2 cells;
  • 4 “single-deck” ships, depicted as 1 filled cell.
  • All ships are placed on the field taking into account the following rule: the decks of each ship can only be positioned vertically or horizontally. You cannot paint cells diagonally or in curves. In addition, no ship should touch another even at an angle.
  • At the beginning of the game, the participants use lots to determine who will go first. Further moves are carried out in turn, but with the condition that the one who touched the enemy ship continues his move. If a player does not hit any of the opponent’s ships, he must pass the turn to another.
  • The player who makes the move names a combination of letters and numbers indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot landed and tells the second player whether he hit the ship or not. Moreover, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is placed in it.
  • In the game of “sea battle”, the winner is the one who managed to sink all the ships of the opposing fleet the fastest. If the battle continues, the loser makes the first move.
  • We also invite you to familiarize yourself with the rules of playing equally interesting games that you can play with the whole family -

    An incredibly popular paper game. And although there are now special gaming kits for “Battleship”, as well as a lot of computer implementations, the classic version on a piece of paper remains the most popular.

    The goal of the game is to sink the enemy's ships before he can sink yours.

    Rules of the game "Battleship"

    Two players play. Each of them needs a piece of paper (preferably checkered), a pencil or a pen. The game begins with preparing the field. Two squares of 10×10 cells are drawn on a piece of paper. On one of them they will deploy their ships, in the other they will “fire” on enemy ships.

    The sides of the squares are signed with letters horizontally and numbers vertically. You need to agree in advance which letters will be written (the main debate arises whether or not to use the letter “Y”). By the way, in some schools, instead of the boring alphabet, they write the word “REPUBLIC” - it just contains 10 non-repeating letters. This is especially useful for those who have never mastered the alphabet.

    Ship placement

    Next, the deployment of fleets begins. The classic rules of naval combat say that there should be 4 ships of one cell each ("single-deck" or "one-pipe"), 3 ships of 2 cells each, 2 of 3 cells each, and one - four-deck. All ships must be straight; curved or “diagonal” ones are not allowed. The ships are placed on the playing field in such a way that there is always a gap of one square between them, that is, they should not touch each other either with their sides or corners. In this case, ships can touch the edges of the field and occupy corners.

    When the ships are placed, players take turns firing, calling the squares by their “coordinates”: “A1”, “B6”, etc. If the cell is occupied by a ship or part of it, the opponent must answer “wounded” or “killed” (“sunk”). This cell is crossed out with a cross and you can take another shot. If there is no ship in the named cell, a dot is placed in the cell and the turn goes to the opponent.

    The game is played until one of the players completely wins, that is, until all the ships are sunk.

    At the end of the game, the loser can ask the winner to look at his arrangement of ships.

    Mastery

    If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it contains both strategy and tactics, which we will talk about in conclusion. So - about tricks and various honest and not so honest methods of playing sea battle:

    • First of all (and this is the most important thing!), you need to keep your sheet of ships so that the enemy cannot spy on your location;
    • Be sure to keep a record of your own and other people's moves, marking them with dots. This will prevent shots fired at the same cells;
    • After sinking an enemy ship, also surround it with points so as not to shoot at places where there are obviously no ships;
    • You should not place ships in the corners of the field: usually newbies shoot at them first. However, exceptions will be discussed below;
    • It is necessary to develop a strategy for placement. An uneven distribution of ships gives a good result: gather all the “large” ships into one or two dense groups, and hide the remaining “single-deck” ships separately in secret places on the playing field. In this case, the enemy will quickly identify and destroy the group of large ships, and then will spend a long time searching for the remaining small ones;
    • Having killed a large ship, the enemy surrounds it with dots. This means that, having found a “four-decker”, the enemy immediately opens (4+1+1)*3 = 18 cells (that is, 18% or almost 1/5 of the field). “Three-decker” gives 15 cells (15%), “double-decker” - 12%, and “single-decker” - 9%. If you place the “four-decker” against the wall, then it will allow you to open only 12 cells (10 for a three-decker, 8 for a two-decker). If you place the “four-decker” in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
    • Shooting tactics can also be different. However, it is best to start destroying enemy ships by looking for a “four-decker”. To do this, you can shoot diagonally, or draw a diamond, or shoot through 3 cells to the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two. Of course, during the search process you will come across “every little thing” and make adjustments to your plans.
    • Here’s a dishonest way: arrange all the ships except the last single-deck (it will serve as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. It's quite easy to combat this: let the players place ships in one color and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after arranging the ships, simply exchange pens.