An active molecule game. Psychological training: “team cohesion.” Exercise “Line up according to your height!”

A little initial setup is necessary: ​​the group is asked to close their eyes and imagine that each person is a small atom, and atoms, as we know, are able to combine and form molecules, which are fairly stable compounds. This is followed by the words of the presenter: “Now you will open your eyes and begin to move randomly in space. According to my signal (the signal is specified), you will unite into molecules, the number of atoms in which I will also name. When you're ready, open your eyes." Participants begin free movement in space and, upon hearing the leader’s signal, unite into molecules. After moving for some time as a solid compound, the molecules again disintegrate into individual atoms. Then the leader gives the signal again, the participants unite again, etc.

If the last number of atoms in a molecule is two, then the exercise is a good way to divide the group into pairs for later work.

* During the first lesson, conflict situations should be avoided when, given the given number, the group cannot divide equally and there remain “extra participants” or some molecules do not have enough atoms to reach the required number.

Exercise “Line up according to your height!”

Target: To overcome barriers in communication between participants, to liberate them.

Progress of the exercise: Participants become a tight circle and close their eyes. Their task is to line up in a row by height with their eyes closed. When all participants find their place in the ranks, you must give the command to open your eyes and see what happened. After the exercise, you can discuss whether it was difficult to complete this task (how the participants felt) or not.

Note: The game has several options. You can give the task to build by eye color (from the lightest to the darkest, of course, without closing your eyes), by hair color, by the warmth of your hands, etc.

Discussion:

  • Did the group manage to do this?
  • What helped? Supported?
  • What emotions did you experience during the exercise?

Exercise “Typewriter”

Target: Developing skills for cohesive action.

Progress of the exercise: Participants in the exercise must guess the phrase. The letters, its components, are distributed among everyone. The phrase must be pronounced as quickly as possible, with everyone saying their letter, and in the intervals between words everyone clapping their hands.

Discussion:

  • What helped you cope?
  • What supported?
  • Was it difficult?

Exercise "Putanka"

Target: Unity, improving mutual understanding of participants.

Progress of the exercise: Everyone joins hands, standing in a circle and begins to get confused. When everyone got confused and it turned out to be one big “confusion,” one can imagine that the whole group turned into one huge beast. Now it is urgent to determine where his head is and where his tail is. (“Who will be the head? And who will be the tail?” asks the presenter). When the animal has become oriented where its right is and where its left is, it must learn to move in all directions, including backwards. And then, the animal must run through, and maybe even “eat” someone it gets along the way.

Discussion: what sensations and emotions did you experience while completing the task?

Exercise "Train"

Target: Unity, increasing mutual trust of participants, training confidence in behavior, if necessary, to act in conditions of lack of information, relying on partners.

Progress of the exercise: 6-8 participants pretend to be a “train” by standing in a column and placing their hands on the shoulders of those in front. Everyone except the first one closes their eyes. This “train” needs to pass through obstacles represented by other participants. If there are a small number of players, some of the obstacles can be represented using chairs.

The task of the “train” is to proceed from one wall of the room to the other, making sure to go around 3-4 obstacles along the way (the leader indicates which ones) and without colliding with the others. Obstacles depicted with the help of other players (it is desirable that those that need to be driven around in a circle are one of them), when the “train cars” approach them at a dangerously close distance, they can make warning sounds - for example, begin to hiss.

The game is repeated several times to give everyone the opportunity to play both the role of obstacles and part of the “train”.

If there are many participants and the size of the room allows, you can make the game more dynamic by running two “trains” at a time.

Discussion:

  • Who liked being the “locomotive”, “cars”, obstacles more? what does this have to do with?
  • What emotions did you experience while traveling on the “train”?
  • What real life situations can this game be likened to?

Target: team building and building effective team interaction.

Tasks:

    Formation and strengthening of a common team spirit by uniting a group of people;

    Development of responsibility and contribution of each participant in solving common problems;

    Receiving emotional and physical pleasure from the results of the training;

    Self-awareness as a team.

Age: schoolchildren

Participants: 15-20 people.

Relevance: It is impossible to do all the work alone; from time to time you still have to resort to the help of another person. In a close-knit team, mutual assistance is the key to success; without support, only the small goal that everyone has set will be achieved, but the team’s goal will remain at zero level.

Why is cohesion important: the opportunity to plunge..., the opportunity to see..., the opportunity to hear..., the opportunity to feel..., the opportunity to experience..., the opportunity to become..., to become one team that feels, supports and inspires to new actions and deeds.

Progress of the training session:

    Exercise “You and I are similar in that...”

    Game "Atoms and Molecules"

    Exercise "Putanka"

    Exercise "Train"

    Exercise “Counting to ten”

    Game "Car with character"

    Exercise “And I’m going...”

    Exercise "Crossing"

    Exercise-game “Tick-tock”

Structure: students take their seats in a circle, when everyone has calmed down and is ready to listen, the training begins.

Hello. Today we will conduct unity training for you. The goal of our training is to unite the team and build effective team interaction. Cohesion is an opportunity for a team to become one unit to achieve specific goals and objectives. After all, how good it is when your friend understands and supports you, to hear and help when this help is needed, and to understand each other even without words. A close-knit team achieves many peaks and victories.

Warm-up Exercise “Please”

Target: Cheer up and get ready for further exercises.

Progress of the exercise:

Option 1. All participants in the game, together with the leader, stand in a circle. The presenter says that he will show different movements (physical education, dance, comic), and the players should repeat them only if he adds the word “please” to the demonstration. Whoever makes a mistake is out of the game.

Option 2. The game goes the same way as in the first version, but only the one who makes a mistake goes to the middle and performs some task, for example, smile, jump on one leg, etc.

Note: from the very beginning, stipulate that this is a comic exercise and should not be taken seriously (be offended).

Target: get to know each other (if they don’t know each other) get to know each other, how they are similar, in order to already find friends with similar interests.

Progress of the exercise: Participants line up in two circles - inner and outer, facing each other. The number of participants in both circles is the same. Participants in the outer circle say to their partners opposite a phrase that begins with the words: “You and I are similar in that...”. For example: that we live on planet Earth, study in the same class, etc. Participants in the inner circle answer: “You and I are different in that...” For example: that we have different eye colors, different hair lengths, etc. Then, at the command of the leader, the participants in the inner circle move (clockwise), changing partners. The procedure is repeated until every member of the inner circle has met every member of the outer circle.

Discussion:

    What new things have you learned about others?

    What interesting things did you find out?

Game "Atoms and Molecules"

A little initial setup is necessary: ​​the group is asked to close their eyes and imagine that each person is a small atom, and atoms, as we know, are able to combine and form molecules, which are fairly stable compounds. This is followed by the words of the presenter: “Now you will open your eyes and begin random movement in space. According to my signal (the signal is specified), you will unite into molecules, the number of atoms in which I will also name. When you're ready, open your eyes." Participants begin free movement in space and, upon hearing the leader’s signal, unite into molecules. After moving for some time as a solid compound, the molecules again disintegrate into individual atoms. Then the leader gives the signal again, the participants unite again, etc.

If the last number of atoms in a molecule is two, then the exercise is a good way to divide the group into pairs for later work.

* During the first lesson, conflict situations should be avoided when, given the given number, the group cannot divide equally and there remain “extra participants” or some molecules do not have enough atoms to reach the required number.

Exercise “Line up according to your height!”

Target: To overcome barriers in communication between participants, to liberate them.

Progress of the exercise: Participants become a tight circle and close their eyes. Their task is to line up in a row by height with their eyes closed. When all participants find their place in the ranks, you must give the command to open your eyes and see what happened. After the exercise, you can discuss whether it was difficult to complete this task (how the participants felt) or not.

Note: The game has several options. You can give the task to build by eye color (from the lightest to the darkest, of course, without closing your eyes), by hair color, by the warmth of your hands, etc.

Discussion:

    Did the group manage to do this?

    What helped? Supported?

    What emotions did you experience during the exercise?

Exercise “Typewriter”

Target: Developing skills for cohesive action.

Progress of the exercise: Participants in the exercise must guess the phrase. The letters, its components, are distributed among everyone. The phrase must be pronounced as quickly as possible, with everyone saying their letter, and in the intervals between words everyone clapping their hands.

Discussion:

    What helped you cope?

    What supported?

    Was it difficult?

Exercise "Putanka"

Target: Unity, improving mutual understanding of participants.

Progress of the exercise: Everyone joins hands, standing in a circle and begins to get confused. When everyone got confused and it turned out to be one big “confusion,” one can imagine that the whole group turned into one huge beast. Now it is urgent to determine where his head is and where his tail is. (“Who will be the head? And who will be the tail?” asks the presenter). When the animal has become oriented where its right is and where its left is, it must learn to move in all directions, including backwards. And then, the animal must run through, and maybe even “eat” someone it gets along the way.

Discussion: what sensations and emotions did you experience while completing the task?

Exercise "Train"

Target: Unity, increasing mutual trust of participants, training confidence in behavior when necessary to act in conditions of lack of information, relying on partners.

Progress of the exercise: 6-8 participants pretend to be a “train” by standing in a column and placing their hands on the shoulders of those in front. Everyone except the first one closes their eyes. This “train” needs to pass through obstacles represented by other participants. If there are a small number of players, some of the obstacles can be represented using chairs.

The task of the “train” is to proceed from one wall of the room to the other, making sure to go around 3-4 obstacles along the way (the leader indicates which ones) and without colliding with the others. Obstacles depicted with the help of other players (it is desirable that those that need to be driven around in a circle are one of them), when the “train cars” approach them at a dangerously close distance, they can make warning sounds - for example, begin to hiss.

The game is repeated several times to give everyone the opportunity to play both the role of obstacles and part of the “train”.

If there are many participants and the size of the room allows, you can make the game more dynamic by running two “trains” at a time.

Discussion:

    Who liked being the “locomotive”, “cars”, obstacles more? what does this have to do with?

    What emotions did you experience while traveling on the “train”?

    What real life situations can this game be likened to?

Exercise “Counting to ten”

Target: to feel each other, to understand without words or facial expressions.

Progress of the exercise: “Now, at the “start” signal, you will close your eyes, lower your noses down and try to count from one to ten. But the trick is that you will count together. Someone will say “one”, another person will say “two”, a third will say “three” and so on +. However, there is one rule in the game: only one person can say the word. If two voices say “four”, the count starts over. Try to understand each other without words.

Discussion:

    What happened to you?

    If it didn't work out, then why?

    What strategy did you choose?

Game "Car with character"

Target: group cohesion.

Progress of the exercise:

The whole group must build an imaginary car. Its details are only the coordinated and varied movements and exclamations of the players. You cannot talk during the game. Ask one volunteer (player 1) to go to the middle of the circle and tell him: “I want you to start doing some repetitive movements now. Maybe you want to alternately stretch your arms up, or rub your belly with your right hand, or hop on one leg. Any action will do, but you must repeat it continuously. If you want, you can accompany your movements with exclamations.” When player 1 decides on his actions, he becomes the first part of the machine. Now the next volunteer can become the second piece. Player 2, for his part, performs movements that complement the action of the first player. If, for example, player 1 looks up, strokes his stomach and alternately says “Ah” and “Oh” in between, then player 2 can stand behind and each time player 1 says “Ah”, spread his arms, and at the final “Oh”, jump once. He can also stand sideways to player 1, put his right hand on his head and at the same time say “Ay”, and for his “Ay” choose a moment between “Ah” and “Oh”. When the movements of the first volunteers become sufficiently coordinated, a third player can join them. Each player must become a new part of the growing machine and try to make it more interesting and multifaceted. Everyone can choose a place where they can sit, and also come up with their own actions and exclamations.

When all players are involved. You can let the fantasy machine run for half a minute at the group's chosen pace. Then suggest that the speed of work increase slightly, then slow down slightly, then begin to stop. Eventually the car must fall apart.

Game discussion:

    At what point did you become a part of a machine? Why?

    How did you come up with your actions?

    What happened when the car accelerated or slowed down?

    How did it affect your work that you weren't allowed to talk to each other?

Options:

Participants, divided into four or five, can depict real-life mechanisms, units, machines: an alarm clock, a coffee grinder, a motor, a glider. Players can build a machine that allegorizes a conceptual concept, such as a machine of love, war, peace, etc.

Exercise “Dropping an Object”

Target: Training the ability to act decisively and, at the same time, coordinate one’s own activity with the actions of other people.

Progress of the exercise: 6-10 participants are given a gymnastics hoop and asked to hold it horizontally on the index fingers of outstretched arms. Instead of a hoop, you can use other objects of suitable size and weight (for example, a mop or a wall chart made of thick cardboard measuring approximately 1x1 m).

Participants' task: Place the object in the place indicated by the leader. At the same time, it must always lie on the index fingers of all participants; if someone's finger loses contact with the object or it falls, the game starts over.

Discussion:

    What did you experience while completing the task?

    If yes, then what are they connected with, how were they overcome?

    If not, what helped to immediately coordinate joint actions?

Exercise “And I’m going...”

Target: relaxation of participants, relaxation.

Progress of the exercise: Participants sit in a circle. There is one more chair in the circle. One of the participants sits clockwise on an empty chair and says: “And I’m going.” The next participant in the chain moves to an empty chair and says: “And I’m next.” The next one behind him sits on the vacant chair and says, “And I’m a hare.” The next one changes seats and says: “And I’m with...” (name of any participant). The named person moves next to him. Thus, the circle is broken and the whole chain begins anew. Each time the participants change clockwise faster and faster.

Exercise "Crossing"

Target: Unity, “breaking” spatial barriers between participants, training confident behavior in a situation of forced physical proximity, the need to solve a non-trivial problem in interpersonal interaction.

Description of the exercise: Participants stand shoulder to shoulder on a strip 20-25 cm wide. The game is more interesting if this strip is not just a line on the floor, but a small elevation: for example, a gymnastic bench, a curb stone on the side of the road or a log in a forest clearing. Each participant takes turns moving from one end of the line to the other. Neither he nor those standing in the line are allowed to touch anything outside the lane on which the participants stand.

Discussion:

    What psychological qualities did you develop when performing this exercise?

    What happened to you, did this exercise cause you discomfort?

Exercise-game “Tick-tock”

Target: The game is fun and easy, helps relieve the tension of the previous exercise.

Progress of the exercise: Participants transmit a sound transmission to each other: “tick” - to the right, “tak” - to the left in a circle. “Boom” means a change in the direction of sound transmission. Any participant in the game has the right to change the direction of the pass.

Reflection:

    What psychological qualities did you develop while participating in the training?

    What feelings did you experience?

    What new things did you learn about yourself and the group?

    How will you use this knowledge?

    What have you learned?

    How will this be useful in the future?

    What was important?

    What are you thinking about?

    What happened to you?

    What needs to be developed for the future?

Org. end:

Thank you very much for coming to our training, we hope that it will not pass without a trace in your life, we hope that something will be useful to you and that you have thought about something and will work in this direction. Goodbye.

A game for dancing players. Music plays, children dance one by one. The leader announces: “Molecule-2!”, and all the dancers quickly break into pairs; those who did not manage to catch a partner will be eliminated. The dances continue (all one at a time), and the leader announces: “Molecule-3!” -everyone quickly splits into threes, and the extra ones drop out and so on (score from 2 to 5) The game lasts until there are 2 players left - they are declared winners.

Rules of the game

  1. Children dancing to music
  2. The presenter announces: “Molecule - number", here "number" is a number from 2 to 5.
  3. Children should join hands in groups of as many people as announced.
  4. Those children who could not unite into groups (there was not enough space) leave the dance floor (or leave the center of it) and are declared losers, while the rest continue the usual dances one by one.
  5. The game is repeated until the required number of players remain and are declared winners.

Game Notes

You can make the game more difficult: losing players do not leave the dance floor, but simply stand still - thereby interfering with other players.

Game characteristics

  • Age: From 11 years
  • Develops: Coordination, Looseness, Reaction
  • Number of players: Seven or more
  • Mobility: Movable
  • Game location: Doesn't matter
  • Things needed: Music