The most powerful creature in heroes 3. The legend of their origin

– quick exchange of armies between heroes in the meeting window; It also works in the city window, if there is a garrison and visiting heroes.

– quick exchange of artifacts between heroes in the meeting window.

Suits

In the game, you can remember sets of artifacts (costumes) worn by the hero and quickly change them (that is, change the hero’s clothes) by simply pressing the keyboard buttons.

Key , , ..., + pressed Left – remembers the “suit”. Works only in the hero window. The operation is accompanied by a sound notification (click).
, , ..., , - puts the previously saved costume on the hero. Works in the hero window and in the main adventure manager window. That is, to change a hero’s clothes, it is not necessary to open his window, just select the hero.
In the Adventure Manager, the operation is accompanied by a sound notification (click).
When dressing a hero in this way, the previous set of artifacts (suit) is memorized in the slot. Thus, by clicking on you can cancel the last change of clothes.

If by simply pressing , , ..., before putting on a new suit, all the old artifacts are removed from the hero, then with the Left key held down, the new suit is put on over the old one.

When dressing up as a hero, artifacts do not appear out of nowhere and do not disappear. Everything is taken from the hero’s backpack and put there. If the hero does not have enough artifacts for a previously saved costume, then the costume will be partially worn (from what is available).

Costumes are remembered not for each hero individually, but for the player (for all his heroes) as a whole, but it is the active hero who changes clothes.

Probably 2 slots are enough for a convenient game, but let there be 9+ of them.

Quick operations with creature stacks

The game has two modes for managing army stacks: HD-style and TE-style. Both are very similar to the similar stack management in TE/WT.

It’s clear that TE-Style is almost the same, HD-style is more different.
These two modes can be easily switched by pressing during the game or by editing the corresponding parameter in HiRez.ini before playing.

TE-style:

Click - separates one creature from the squad into all empty hero/garrison slots.

Click- separates one “unit” from the squad into a free slot.

Click - collects troops of the same type from the hero/garrison slots into a slot
+ + Click- disbands the squad. Unlike TE/WT, the hero's last unit cannot be dismissed.

Click- distributes the squad proportionally across all empty hero/garrison slots.

Click - in the hero meeting window and in the city window, moves the army to another hero (if there is an empty slot, then to it, otherwise merges it with a unit of the same type). Unlike TE/WT, you cannot leave a hero without an army. The last stack is transferred according to HD rules (1 creature remains with the hero). Also, unlike TE/WT, this combination works in the garrison, and in addition, it works when you click on the hero’s portrait and the rectangle with the flag in the garrison in the city and garrison windows, and the entire army is transferred.

HD-style differences:

Click - “smart” step-by-step proportional division. Ignores ones, equalizes the number if necessary and divides stacks proportionally. Using this operation, you can quickly align stacks of the same type, divide a stack in half in 1 click, divide by 3 in 2 clicks.

Click - the same as in TE, but in 2 stages - first the ones are collected, then the remaining stacks.

Functionality + Click and + + Click swapped.

Click is the same as in TE-Style, but first the stack tries to merge with a stack of the same type and only then tries to move to an empty slot.

General transfer to the army

The general transfer of the army by + + Clicking on the hero’s portrait, the garrison flag and by clicking on the corresponding buttons in the hero meeting window operates according to the following principle:
Stacks are transferred in descending order of level; other things being equal, preference is given to grades, then to stacks with a larger number of creatures. If during a general transfer the hero can leave all stacks, then he has 1 fastest creature of levels 1-4 (preference to a lower level, then to an unimproved creature).

In the game “Might & Magic: Heroes VI” there are no familiar “leaps” into new uncharted territories, there are no completely new characters who are in no way related to the heroes of the previous series of the game. The sixth part of the cult RPG strategy series takes us approximately 400 years ago from the events of the fifth part of “Heroes”.

Background of the game

The Griffin clan is still only a small duchy of the Empire, waging daily battles with its neighbors and not claiming primacy among other clans. The founder of the family, Duke Paul, dies in a battle with demons, leaving behind an heir - his son Vyacheslav, who, unlike his father, lived in peace with his neighbors, gave birth to five sons and in every possible way strengthened the position of his family.

In the sixth "Heroes" you will go through seven campaigns, plunging into a world of adventures with Vyacheslav and his children. They are the heroes of “Might & Magic: Heroes VI”, they are the ones who will lead armies of warring creatures into battle, it is they who you will improve, hanging them with artifacts, teaching magic, skills and abilities.

Gameplay

You will be able to go through the campaigns in any order - this may confuse the minds of inexperienced fans of “Heroes”, but it will allow you to distract yourself and take a break from long battles, fighting for the same faction.

You will go through campaigns and missions differently than you are used to in previous games in the Heroes of Might and Magic series. In the sixth part, many innovations appeared, which both delight and at the same time upset fans of “Heroes” who have managed to become quite firmly attached to the ideas and strategy of the previous parts.

Features of the sixth part

So, let’s take a closer look at the differences that appeared in the game “Might & Magic: Heroes VI”:

  1. Another faction has been added - Sanctuary.
    We have already seen representatives of this faction - these are the Nagas who previously guarded the Sanctuary. The remaining four factions – Strongold, Inferno, Haven and Necropolis – remained unchanged.
  2. Game resources have been cut. Instead of the usual resources - gold, ore, wood - a single resource has appeared - crystals, the number of which will always be small if, for example, you start construction or want to improve your warriors.
  3. The general map is divided into separate areas, controlled by a city or fort. Once you capture the fort, all the mines will become your property. If earlier you could capture individual mines, now even after capturing a mine, as soon as you move away from it, it will again pass into the possession of the enemy. You will no longer place guards at the mine for the same reason: until the entire area belongs to you, all its resources do not belong to you either. So your main task will not be to capture mines and undermine the enemy’s economy, but to storm and hold cities and forts.
  4. Raising an army has become easier: if there is a special barracks in a city or fort, you can buy all the troops that appeared in a week in one place.
  5. It is possible to rebuild a captured city into a castle for your faction.
  6. There are no more random skills: you and only you choose which skills and abilities to develop for your hero. A Mage or a Warrior (two types of heroes) can choose which Path to follow during the game: the Path of Blood or the Path of Tears. Each Path provides the hero with the opportunity to develop unique skills and abilities. The choice of Path, in fact, is fundamentally important if you are going to improve your hero to the maximum, since the choice of one or another Path can only slightly affect the development of the plot of the game as a whole.
  7. The Mages Guild has been abolished - the hero can learn all spells, like other skills, receiving a skill point after each battle. Add to this the hero’s initial specialization, the artifacts he found and the skills he acquired - all this can be useful on the battlefield.
  8. Creation of Dynasties. You can create your own heroes and use them during the campaign or multiplayer. All dynasties earn additional points during missions: an increase in creatures in cities, additional knowledge and skills for the main character, and so on.
  9. Dynamics and functionality of the game. The flight of fancy in the sixth “Heroes” is extremely limited: if earlier you could “add-fantasize” or “imagine” something on your own (what’s beyond the horizon?), then in this part of the game everything has been replaced by a rational approach and functionality. You won’t be able to “take a quick glance” around the city, but you will be able to build the necessary buildings and buy troops better, faster and more conveniently.
  10. Changes in the interface. You can change the game interface to suit your preferences by adding or removing certain controls such as buttons or specific actions of the hero. This will require changing a couple of game settings.

In general about the game “Might & Magic: Heroes VI”

What can I say: the game “Might & Magic: Heroes VI” turned out to be attractive, convenient and very interesting. Plus, the maximum 3D implementation of the entire gameplay with many special effects and new “chips” will not leave anyone indifferent. In general, the general feeling from the game is this: “Might & Magic: Heroes VI” was created more likely to show all the capabilities of the developers, and not for the convenience and familiarity of the game by gamers around the world...

Everyone's view of the game will be limited by the "filters" of the game with which they began their acquaintance with the Heroes of Might and Magic series of games. Therefore, it is unlikely to be possible to judge something objectively.
Each game in the series stands out in its own way, each having its own advantages and disadvantages. Only you can appreciate the game - and no one else.

The azure dragons in Heroes 3 appeared in the Blade of Armageddon expansion. They are neutral creatures. But in terms of their parameters and abilities, they are considered the strongest in the game, so they can be both an excellent strengthening of your army and an excellent defense of the castle.

The legend of their origin

Azure dragons in Heroes of Might and Magic 3 live on the Frost Cliffs. This is due to their origin: they are believed to have emerged from the land of Vori. Sometimes these dragons can be found on the tops of the Bracada mountains: they have driven out their other brothers - the gold and green dragons - from there.

Few could meet these mysterious creatures, so very little is known about their way of life. The wisdom of the azure dragon is legendary: it is considered one of the smartest and proud creatures. Therefore, this hero joins only the bravest and most worthy.

This includes Mutare, whose specialty is dragons. It increases the attack and defense parameters of all these creatures, including Azure. She was the very first who managed to rally these proud dragons so that they took part in the famous Battle of the Dragons.

Another hero they can join is the Dragon. Despite the fact that his specialty is sorcerers, he is a very powerful mage who can even cope with the Azure Dragon.

Peculiarities

Azure dragons in “Heroes 3” are one of the best creatures, so their presence in the character’s army is highly desirable. Their abilities provide an advantage in battle, especially if used skillfully.

  1. The azure dragon in “Heroes 3” is a large creature and occupies two cells - this must be taken into account when placing troops.
  2. He can move around the entire map - this is very convenient in the battle against shooters.
  3. Dragon's Breath attacks two squares. With the right attack, you can hit several enemy units at once. But you need to be careful with your army: using its breath as protection, the dragon can also hurt allied creatures.
  4. Fear Effect: When attacking, the Azure Dragon has a 10% chance of frightening an enemy unit, causing it to miss a turn. But the number of dragons does not increase the likelihood of imposing a fear effect. And this ability only affects living beings.
  5. Like all dragons, it is not affected by spells from levels 1 to 3.

But the advantage of these creatures is not at all in the listed features. The azure dragon in “Heroes 3” surpasses everyone in its parameters: the amount of health (as much as 1000), attack and defense (50 in total). Therefore, their cost is the highest in the game.

Hiring Features

How to get an Azure Dragon in your army? It should be taken into account that these strongest creatures do not appear in the mercenary camp. You can hire them only in their home - Frosty Cliff. Also, using the summoning portal in the castle of the “Dungeon” faction, you can summon him (only if you have already captured his home).

Its growth is 1 creature per week. But what also distinguishes this character from other units in the game is its very high cost. To purchase one Azure Dragon, you will need 30,000 gold and 20 pots of mercury. Of course, given its parameters, this price is quite justified.

But if your army is not very strong, and the economy is not so well developed, then you should not rush to buy the Azure Dragon. You can purchase one creature and leave it to guard the castle - this way you can move around the map without worrying about your castle being captured. Azure dragons are a wonderful boost to your army.

Comparison with other dragons

Dragons in Heroes of Might and Magic 3 are some of the most powerful creatures in the game. Of those whose dwellings can be built in the castle, the black ones (the “Dungeon” faction) stand out - their parameters are higher than those of the others, and they are immune to magic of any level. This is their advantage over the Azure Dragons in Heroes 3.

If we compare them with other creatures of the 10th level, then they are superior to the others only in their parameters. Other dragons have more abilities and are no less effective in battle. For example, the Crystal Dragon has a chance to resist magic and produces crystals; Rusty has acid breath, which can reduce enemy defense parameters, and Fabulous can cast spells at an advanced level. But they are all similar in one thing - they have a very high cost of hiring.

It's no surprise that dragons were chosen as the strongest creatures in the game. After all, since ancient times, these creatures have been the embodiment of strength, wisdom and mystery.