Wasteland 2 correct passage of Titan Canyon

1 - Wasteland; 2- Caravan (Jill Yates); 3 - Box;
4 - Trader Tom; 5 - Wild animals, the body of Tom's wife;
6 - Spy AGZ; 7 - Wild animals; 8 - Boxes, Safe;
9 - Church police; 10 - Brother Chavez; 11 - Sarah, Raider;
12 - Gang of Raiders; 13 - Checkpoint-1; 14 - Gate;
15 - Wild animals, barrel of chemicals; 16 - AGZ detachment;
17 - Barricades, Safe, Box; 18 - Barrel of Slag, Buried caches;
19 - Raider Gang, barrel of chemicals; 20 - Bart;
21 - Smelly Boar; 22 - Raider Gang, barrel of chemicals;
23 - Checkpoint-2, Trader Gary; 24 - Raider Camp, Monument;
25 - Two farmers; 26 - Wild Animals;
27 - Gang of Raiders, Safe, Box;
28 - Entrance to the AGZ headquarters; 29 - Clyde;
30 - Checkpoint-3; 31 - Temple of Titan; We fill our flasks with water, buy everything we need and move to the east of Arizona, you can only pass through a large mountain range in Titan Canyon, but this small passage is occupied by crazy people servants of the mushroom cloud. Before heading into the canyon, your squad should get rid of Angela Det, since General Vargas will send her on an important mission as soon as the main characters get to Titan Canyon. Therefore, you should replace the above-mentioned character with another recruit. At the Titan location we move north and meet a small caravan(2 on the map), which was attacked by raiders. Using the “Surgery” skill we heal Doc and a wounded cowboy, in gratitude Doc can sell at a very low price various medications. Jill Yates asks the main characters to find a cowboy who went to the mad monks to get the Titan mark. This mark allows you to easily pass through the mad monk checkpoints, but the raiders also receive the mark (a kind of license to shoot other people in the canyon without a mark).


In the same area, the main characters are met by a mysterious stranger (6 on the map). He calls himself a soldier Rattlesnake Armies and invites the desert rangers to oppose the mad monks, but your squad must pass a test ( find the AGZ headquarters, using the “Ass Licking” skill you can get the key to the door).


In addition, the main characters witness the execution of a raider (4 on the map), who attacked the caravan of a merchant named Volume and took his wife (using the “Ass Licking” skill, you can persuade Tom to go in search of his wife along with the desert rangers). Moving to the location raider camps(on the map - 5) and destroy wild animals, return to Tom and report that his wife is dead. The merchant buries his wife, and the rangers receive the key to Tom's safe.


The following is a description of the passage of the Titan Canyon location, which implies maintaining neutrality in an armed conflict between the AGZ and members of the Titan cult. It is worth noting that the so-called mad monks represent real threat, since members of this combat group are armed with nuclear grenades.


There is a patrol in this area Church Police(9 on the map), essentially being another gang of raiders. The leader, nicknamed “Salt,” made a donation and received an accompanying mad monk, who is forced to protect people with the Titan mark, despite the provocative behavior of the gang members. In the same area you can find Brother Chavez(on the map - 10), who buries a box with a donation for the Temple of Titan (there is a weapon inside the box). Chavez asks to go to the first checkpoint and send help.


The main characters witness how a kamikaze monk blows up a raider while protecting a woman named Sarah(11 on the map). The explosion kills the raider and cripples Sarah; the explosion can be prevented by killing the raider from a distance ( sniper easily cope with this task).



Near the first checkpoint (13 on the map) your squad will meet a mad monk named Runnel, who is Ralphie's father. Feeling guilty before his son, Runnel wants to commit suicide, but if you have a fighter in your squad with the “Butt Licking” skill, you can send Runnel home to his wife in Rail Nomad Camp.
In the checkpoint area, the main characters will have to pay passage fee, which is different for everyone. For example, merchants give some equipment, doctors give some medicine, etc. Rangers must bring 3 sludge containers as a fee for passage. Also, your squad will receive an accompanying cult member. We inform Brother Franks of our recent meeting with Church police, we also convey a request to the monk Brother Chavez(you can trade with Franks). We go back and break open the iron gate (14 on the map, note that the Church Police have been destroyed), go down into a small canyon and engage in battle with a group of wild animals (15 on the map). After clearing the area, we recruit first sludge container.


After your party has received an accompanying monk, the main characters should not come into contact with soldiers of the Rattlesnake Army, since the servants of the Mushroom Cloud do not know about the presence of the latter in the canyon. Moving through first checkpoint and we meet the soldiers of the rattlesnake army (16 on the map, they are hostile, since only the captain of the AGZ knows about your agreement). The ambush can be bypassed by breaking several barricades(on the map - 17, in the absence of the “Brute Force” skill, the fence can be blown up).


Next, the main characters discover another barrel of radioactive waste(on the map - 18), we clear the area of ​​the presence of wild animals and recruit another sludge container.



In the same area is raider camp, who was attacked by soldiers of the Rattlesnake Army. Only the gang leader, nicknamed Smelly Boar(21 on the map), he asks to be escorted to the first checkpoint. In exchange, the bandit promises protection from attacks by raiders while moving around Arizona (using the Butt Licking skill, you can receive the donation that the raiders were going to make). In the southeast of Titan Canyon is raider camp(on the map - 19), in the camp you can find barrel of chemicals, if your squad tries to use it, the main characters will be attacked by bandits and monks), to the south of this camp they are locked up cowboy Bart(20 on the map), Jill Yates asked him to find him. We free Bart and take him outside the raiders’ camp.


As we continue to explore the canyon, the main characters witness another attack by raiders, who are protected by a Mushroom Cloud monk (attacking the raiders will result in your squad being attacked by raiders and monks). Near the bandits' position we find another one barrel of chemicals(22 on the map) and collect the last container of sludge for a small fee.


We move south and find second checkpoint mad monks (23 on the map), which were destroyed by soldiers of the Rattlesnake Army. The only surviving junk dealer, Gary, will run away in fear if your squad takes responsibility for the killings. Climbing the stairs you can find another bandit camp (24 on the map), which is also located barrel of chemicals(can be bought for scrap, if there is a “butt-licker” in the squad, we get the sludge for free). In the camp it is worth paying attention to the monument (+ 1 Skill point).


After crossing the bridge, your squad will witness an unusual scene. The two farmers did not share the road, but each of the NPCs had a Titan mark (25 on the map). As a result of the explosion, everyone will die. If you quickly run up to the farmers, you can solve the problem peacefully (for example, using the “Smart-Ass” skill).


Next, the desert rangers stumble upon a small group of wild animals (26 on the map). Having passed under the bridge, your squad will find a group of bandits (27 on the map) who do not have the Titan mark (by destroying them, you will not break the local laws).


In the canyon, the main characters can discover a small empty outpost(on the map - 28), the dead end is the entrance to Rattlesnake Army headquarters. But while there is a monk in the group, you should not open the cache, as your squad will be attacked by AGZ soldiers.


On the way to the last one checkpoint Having crossed the bridge, the desert rangers discover a group of people (29 on the map). Clyde asks to give his people some water and convey the request for help to the nearest monastic outpost.


Next, the main characters will discover the last outpost of the Mushroom Cloud monks (30 on the map). Having collected three containers of sludge in advance, we move through the checkpoint and go to the location Temple of Titan(31 on the map).


Temple of Titan

1 – Titan Canyon; 2 - Barrel with chemicals;
3 - Brother Roy; 4 - Trader Dale;
5 - Brother Staal; 6 - Enola's father; 7 - Wasteland; As soon as the main characters move to a new location, they will meet a Merchant named Dale(on the map - 1). The NPC asks you to help him get through the safe zone, but Dale lies about his sick, pregnant girlfriend. Your squad can help the NPC and give him one container with sludge. In this case, it is not necessary to return to the canyon; at this location there is a barrel of chemicals (2 on the map).


We move to the east of the location and find entrance to the camp, talk with brother Roy (3 on the map) and give him three sludge containers. After which, your squad receives a pass to the Temple, which is an old missile base (Titan is a nuclear ballistic missile). Brother Shapiro will no longer follow you, but you can take him back as an escort.


At the location you can meet Brother Staal in the armory (5 on the map), which can give tasks to the rangers. In exchange for three containers of sludge, your squad will receive a nuclear grenade. In the eastern part of the camp, the main characters meet Enola's father(on the map - 6), the head of the Titan cult asks the desert rangers to go to Warehouse No. 7 and bring a warhead from Titan to the Temple (this is where the exiled brother Wright went).


Since the monk is no longer accompanying your party, the main characters can go to meet with Captain of the Rattlesnake Army. We return to the canyon and move towards the abandoned outpost. We turn off the alarm on the refrigerator, neutralize the explosives, open the safe and hack the door control console. Lieutenant Bridewell will only allow your squad into the base if the rangers surrender all their weapons. Captain Cliff Sadler asks the main characters to go down to the underground Temple complex and change the code on the door in the control room.


Underground complex

1 - Corridor, Patrol; 2 - Mines;
4 - Rocket Titan; 5 - Hospital; 6 - Prison; We return to the missile base and go down to the underground complex (the code was given to you by Merchant Dale, 60845). We remove the alarm from the door (an unsuccessful attempt to break in will attract the attention of the guards) and move through the corridor to the north (on the map - 1, do not catch the eye of the patrol).


Next, we break open another door with an alarm and move along the corridor to the west, neutralizing mines along the way (2 on the map).


We turn west again at the fork in the corridors (3 on the map) and find ourselves in missile silo(on the map - 4).


Having examined Titan from all sides, you can find a small sign, the contents of which indicate that the missile has long been removed from combat duty. At this point, the Desert Rangers are met by Enola's father, who confesses that the Mushroom Cloud Cult is lying in order to maintain peace in the canyon. However, the monks discovered another rocket on Warehouse 7 and sent Brother Wright to retrieve the warhead. Wright betrayed his cult and began repairing the Titan himself. The main characters must go to Warehouse 7, kill Brother Wright and hand him over to the mad monks warhead. After the Ranger squad discovers the truth and takes on Father Enol's new assignment, your squad can freely explore the underground missile complex.

We leave the Temple of Titan and move to the north of Arizona; in this area, in addition to bandits, your squad may be attacked by hostile robots. At the new location we move north, both roads will lead the main characters to the entrance to the underground complex, near which there are two 20-mm guns and a small minefield.


We go down and meet Brother Wright next to the trolley control panel. Decide for yourself which side to take, this walkthrough based on maintaining neutrality in the conflict between the two factions. Therefore, the warhead was neutralized, and Brother Wright was left alone in Warehouse 7.


In this case, the Mushroom Cloud Monks will be destroyed during the attack of the Rattlesnake Army, which in turn will be attacked by the Chaosites. They will seize power in Titan Canyon.

Keywords: wasteland 2, wasteland, rangers, ranger citadel, ace, general vargas, angela death, ranger citadel, canyon of titan, caravan, mushroom cloud cult, mad monks, rattlesnake army, jill yates, mark of the titan, trader tom, roadblock -1, brother chavez, sludge, checkpoint-2, checkpoint-3, temple of titan, father enola, underground complex, titan missile, brother wright, warehouse 7, warhead

Titan Canyon Map

Canyon of Titan

It is possible to get to the canyon after we have a protective suit. If you have a monk on your team, who can be picked up at point 11, then many raiders will not attack you. In addition, if Angela Det is on our team, she will go to the base. Where it is possible to collect slag for donation is marked on the map with a green dot.

Some of the containers that the raiders have cannot be touched if you have a monk with you, then you will need to fight him and the raiders. In addition, you have the opportunity to choose who you prefer: rattlesnakes or monks

note to the map

  1. Jill Yates, help heal Doc next to her and ask her about monks and Titans. When you cure Doc, talk to her and she will ask you to find the shepherd Bart. Bart is at point 23
  2. Mysterious stranger, follow him to point 4
  3. Follow this place to a stranger, he will ask for help in overthrowing the monks; if you use butt-licking, it is possible to take from him the key to the rattlesnake headquarters
  4. Tom, he doesn’t have the mark of the Titans, but he killed people with the mark and now the mad monks will figure him out as the enemy. Having sufficient conversational skills, it is possible to offer him help, find him, help him and his wife
  5. Go to this point with Tom. In that place, deal with the badgers along with this so that Tom does not die in the battle. He will start digging a grave for his wife. Talk to him, he will give us the key. In the same place, take the banana pudding from the pot.
  6. It is possible to break the barrier, it is possible to shoot through it
  7. Church police with brother John.
  8. Brother Chavez will ask you to go to Brother Franks point 11.
  9. Let's notice the scene of how the monk protects Sarah by blowing up everyone. Take Sarah's medallion, you can give it to David Barnes in Damont, after which kill her, or not.
  10. 1st checkpoint. If you have Ralphie on your team (rail nomad camp), brother Ranel will tell you that he is his dad. While they are chatting, he will want to blow himself up. It is possible to convince him if you have sufficient dialogue skills. Then Brother Franks will be there, he will give us containers for collecting radioactive waste - the sludge will be a domestic donation. Brother Shapiro will join us and now we will not be attacked by raiders
  11. Raider camp, if Brother Shapiro is with us, they will not attack
  12. Container with radioactive waste for collecting sludge
  13. Several will attack us if one of the monks is with us. If Loagen Rykdeshel is knocked down, it is possible to pick up an AK-47
  14. Stinky Grunt will tell you that they were attacked by people in dark uniforms and will ask you to take you to the checkpoint
  15. Raiders will not attack you if a monk is walking with you
  16. Gary Niger and the 2nd checkpoint with killed monks
  17. + 1 skill
  18. The raiders will not attack you if there is a monk with us; there is another barrel of slag right there.
  19. The raiders are quarreling, it is possible to try them on using pumped up conversational skills
  20. Go through this place alone, do not take Monk Shapiro with you. Use the Trolley or the refrigerator. In general, a squad will jump out here (if you don’t hack the alarm), hand over your weapons and go inside
  21. Rattlesnake Army Base Captain Sadler will ask us to help him get to the rocket in the Temple of the Titans and then they can attack the Temple, we will take the encoder for the control room
  22. Convicted shepherd Bart, you need to have well-pumped hacking or strength skills. When you release him, respond to Jill.
  23. Clyde will ask you for water and report to the checkpoint that they are in trouble.
  24. 3rd Checkpoint where Brother Gorsky is standing, tell him about Clyde and his problem
  25. Entrance further to the Temple of the Titans

Temple of Titan

Temple of Titan Map

notes to the map

  1. He will ask Dale to help him and give him one container of sludge, but by using the conversational skill, you can understand that he is always confused in his own story and is most likely lying. But it is possible to give him a container, he will give it to us uninhabited. If you do this, when you enter the Temple territory, he will tell you the password to the dark entrance.
  2. Raiders will not attack you if Brother Shapiro is with you
  3. Here you can use Tom's key on the chest, which you can help in the Canyon of the Titans
  4. Entrance to the temple if you work for the police
  5. Buck Dinges is a drunkard, talk to him, you can get a Kevlar vest and few energy cells
  6. Mister Taggart tradesman
  7. Brother Roy Parsons. Here is the entrance to the Temple of Titan, if you have collected all the containers, give them to the monk and you will be allowed to enter inside
  8. Brother Staal
  9. Papa Enola. He will ask us to find Brother Wright, who escaped into Shaft No. 7 and found his own titan. We will have a new location, warehouse No. 7
  10. Dale (at point 2), if you help him with the container, then when you go inside he will be in this place, talk to him, he will tell you the password 60845 to the dark entrance to the Temple of the Titans
  11. Entrance to the Temple of the Titans, code 60845
  12. Brother Nero, it is possible to use the speaking skill and then he will move away
  13. Hardcore entry into the Temple of the Titans
  14. While you persuade brother Nero, he will remain in this place, it is possible to kill him
  15. Clinic. Doctor Baum, you can give him glasses, which can be found in Highpool at point 4 (see on the map of Highpool), then he will write us a sick leave to the Temple
  16. Temple Entrance Hardcore
  17. Doctor Sydney Kyle
  18. Exit to the wasteland, it will be possible to exit after the end of the conversation with Enola's father, at the time when you agree to find the warhead in warehouse No. 7
  19. Hardcore temple entry
  20. Convicted Brother Guano
  21. Toaster, if we need to repair it, we'll use depleted uranium
  22. Titan rocket mockup

How much and what to do

When you arrive at Canyon of the Titans, there are several routes you can take. It is possible to get to the 1st checkpoint and agree to bring donations for the mad monks. To do this, you need to collect radioactive sludge in three containers.

At the end of which we will be allowed to enter the territory of the Temple of the Titans.

Most reliable option, how to get to the rocket unnoticed is to help Dale (Temple Canyon map point 2 and 11) then he will give the code to the entrance to the temple and get to the rocket by breaking the locks. When we approach the rocket, Enola's dad will appear and ask you to find a warhead for him in shaft No. 7, if we agree, then there will be no battle, if not, we will fight

Second option. It is possible to find a closed camp of the army of rattlesnakes (points 21,22 on the map) to do this, use a trolley or refrigerator. At the rattlesnake base, Captain Sandler will give us an encoder and ask us to get into the Canyon Temple itself, to do this we use the entrance (watch point 5 on the Canyon Temple map) and make our way to the rocket, bypassing the patrols,

Where the convicted brother Guano sits in the corner, you can find the “Brochure from the Titan Rocket Museum” and bring it to Sandler, as confirmation that the rocket is just a dummy. Sandler will ask you to bring him a warhead from Mine No. 7.

In general, both rattlesnakes and monks can give you the task of going to the mine and bringing a warhead; you decide which of them you will go to meet. Moving up the global map to the mine from the Temple of the Titans, you will come across Damonta

Option to get to the rocket without killing anyone

Mine (warehouse) No. 7

Red fumbles around a little and says: “Not here.” and falls off, and we move on to the mine.

Warhead

Go through the mines and turrets and go inside. Rain is already waiting for us in that place. Talk to the monk. At the end of which we have a couple of options for action, we can go to the computer and launch a rocket at the monks or at the AGZ.

The warhead may be damaged by using the explosives skill, but in any case, when we arrive at the Titan Temple location, we will notice a picture that all the monks have been killed. Near the exit to the wasteland (point 19 on the map) a new toaster will appear, in which there will be a “hymn to the fiery flood“

In order to open the safe next to the computer, switch to English in the game, go to the computer and write the word Joshua in the input line. A panel in British will open for us, select the “no” option. After this, a safe will open to our right.

Wasteland 2 Walkthrough - [#24] - Canyon of Titan

There was no improvement in the game in the first playthroughs. Notepad compares the walkthrough with new version Director's Cut.

Achievements on Steam 45 46/49 (46) (* 100% completed).

P.S. achiki DO NOT WORK. Patch 3 (59820) dated 11/09/14 revived them and reduced them to 46. Patch 4 (60792) dated 11/19/2014

Unlocking achievements is only displayed when you exit the game.

* 1. Call Of The Wild– Use the Trainer skill 20 times.

You can tame and release a goat in a citadel, or tame it again if you lose it in battle. There are many possibilities.

* 2. Bury and forget (Better Left Buried)– Find a hidden burial place for cartridges.

Cache in the northwest of the Citadel.

* 3. Loaded weapons (Locked And Loaded)– Install 20 weapon upgrades.

You can install and remove the same magazine on the same weapon.

* 4. Pop star (Pop Idol)– Find Fin’s poster.

In the location "SH - Center" near the airlock door to the western field with the radio tower, on the wall on the right (when viewed, it is indicated as a hand).

* 5. What is this red button? (What Does This Button Do?)– Activate nuclear bomb at the Citadel before you get to Los Angeles.

While saving the game, inspect the bomb in the museum and click on the red button with a lethal outcome.

* 6. Wasteland Justice“Witness how Angela killed Samuel Has.”

In the Nomad Camp location, in the bar. After a dialogue with the traveling merchant Samuel, in the presence of Angela in the squad, she will break down...

* 7. You will eat less (Sweet, Sweet Squeezins)– Scotchmo will steal 5 bottles of marc from you.

In the “Nomad Camp” location, after completing Scotchmo’s task to find the stash, take 4 squeezes from his inventory, it will immediately return to him, repeat the steps.

* 8. Window (Cat Burglar)– Secretly steal the Golden Crutch from Kekkaba.

In the Nomad Camp location, the Golden Crutch is stored in the town hall under the guard of grunts and Kekkaba.

Shop window hacking 64% with skill 4 (the more, the faster). It is necessary to ensure darkness in the town hall by turning off the generator (twice). You will have to kill the grunt sent to turn on the light, who was previously cruising along the left corridor of the town hall.

* 9. Peace On The Rails– Make peace between the Topekans and the Atkinsons.

Story achievement for completing the quest.

* 10. On a balance (Skin "O yer Teeth)– Finish the fight with one surviving team member.

Start the game with one fighter and at levels 3-4 leave Angela in the citadel. Go out into the Wasteland alone to face a light enemy group (HP11-13).

* 11. Goat Simulator– “Recruit” three goats to your team at the same time.

In the “Prison” (Valley) location on Goat Mountain, 5 goats graze.

* 12. Old school (Know Your Roots)– Find the Wasteland 1 floppy disk.

In the Darwin's Village location, the floppy disk is removed from the computer in the medicine storage room (computer hacking skill required).

* 13. Delicious! (Tasty!)– Give the Night Terror 20 “candies.”

Offal, eyes, cucumbers, but no more than 19, save the game if you do not want to part with your companion.

After 20 rations Night Terror will get enough and fall behind the detachment. Once you've earned the achievement, load your save.

* 14. I accidentally (Oops)– Accidentally kill a teammate with friendly fire.

At high level squad, select the undeveloped character Ralphie (lvl. 4), increasing the difficulty of the game, shoot him in battle.

* 15. Fatal meeting (Fatal meeting)– Arrange a meeting between Ralphie and his father.

In the Titan Canyon location, there is a Brother at checkpoint No. 1. You need to approach him with Ralphie in the squad.

* 16. Three amigos! (Son Of A Motherless Goat)– Dress the three rangers in sombreros and Mexican jackets and pants.

In the Titan Temple location, the merchant Mr. Taggart has all three Amigos sets. I saved the game, bought it, put it on, received the Achik and loaded the save.

* 17. Hard work (Butterfingers)– Repair 10 locks or safes using the Mechanics skill.

With a low hacking skill we open (safe doors), with a high repair skill we repair, a cumulative achievement.

* 18. Red or blue? (Red Wire, Blue Wire?)- Defuse the nuclear bomb.

In the location “Mine No. 7” (option 1), to save the game.

* 19. Wedge with wedge (Fight Fire With Fire)– Send a bomb to the Rattlesnake Army.

In the location “Mine No. 7” (option 2), to save the game.

* 20. Chosen by the flame (Embrace The Glow)– Send the bomb to the monks.

In the location “Mine No. 7” (option 3), to save the game.

* 21. A Gentle Heart– Save Bin from the Tin Man.

In the "Damonta" location, in the hangar at the northern exit to the Wasteland, do not let Binh die from the self-destruction of the Tin Man (after dialogue with him) or from your bullet. Ignore the dialogue and finish off the boss.

* 22. Moo! - I'm telling you! (Moo, I Say)- Push 5 cows.

In the Damonta location there is a herd of 5 cows, use the Brute Force skill on them, after saving the game. This action is cumulative, so force can be used on cows and other places.

* 23. Dark past (Sinister Legacy)– Use the code from Finster's head to open the door to the laboratory in Darwin.

PROTEUS (PROTEUS - 7768387). Actions are performed on the outer door in the Darwin Village location.

There must be no rose in the squad or a single fighter must be selected from the squad to enter the combination.

* 24. One of us (They Walk Among Us)– One of the team members has become infected.

Fake achievement requiring 7 game hours. Bring any fighter to the exploding flower in the CX and do something else without leaving the game. After 5 hours the fighter will begin to die, and after another couple of hours he will die.

* 25. Persona Non Grata- Ranger Team Delta has been sent to pick you up.

A fake achievement that requires you to become an enemy of the Citadel. After completing all the tasks in the Nomad Camp location, save the game. Kill some of the characters of one tribe, and some of the other (in trailers and yurts), that's enough. In response to your actions, Vargas must radio twice with the Echo-1 group.

* 26. West Of Eden– Go to Los Angeles.

Scenario.

* 27. Stormy Night (A Night To Remember)– Catch a sexually transmitted disease.

In the Rodia location, for 20 bullets, sleep in the VIP room of the casino and get sick for 500s (after the time has elapsed, the fighter recovers).

* 28. Hell Bent For Leather– Help Chris Van Gras become mayor of Rodia.

He asks to kill his father and Steven Dengler, O'Biggan, Pat Ax and the Greek. You will kill the leaders according to the farmers' quest, and the father to save the game with a subsequent report to Chris.

* 29. The power is changing again! (Under Old Management)– Return the old mayor of Rodia to his seat.

Scenario. After getting rid of the guys in leather, lower the cage with the mayor.

* 30. Book of Ezekiel, 18:20 (Ezekiel)– Interfering with an execution carried out by the army of God.

In the Santa Monica location, do not allow the sinner Dan to be executed. Start firing yourself or agree with the monks that you will carry out the execution, occupy comfortable position and destroy the monks. The relationship with Bastion (Army of the Lord) will not be affected.

* 31. Relics Of A Bygone Age– Find all hidden altars in the game.

You need to find 11 “Mysterious Temple” locations. There are 6 in Arizona and 5 in Los Angeles.

* 32. Self-actualized personality– Guide the Robbinsons to power in the Angel Temple.

See completing task XA.1 (option 1).

* 33. Fruits of civilization (Civilized)– Convince the Manrites to stop eating people.

Find a homeless man in the outer territory, report him to the proofreaders at the gate and in the hospital about the illness of the tramp with the doctor, then you can convince Manners not to eat meat, as there will be convincing evidence.

* 34. How rude! (How Rude)– Help Mr. Manners ruin Tori Robbinson's plans.

See completing task XA.1 (option 2).

* 35. Pressed button (Pushed The Button)– You recklessly pressed the button in the Hollywood sewer.

A terminal with a red button in a dead-end sewer passage blocked by a breakable partition with a couple of thugs next to it. Use for saving.

* 36. Too Much Time On Yer Hands– Dig up all the holes in Redondo Beach.

In order for the desired location to appear on the world map, you need to overhear the remarks of a couple of thugs in a dead-end passage in the sewers, provided that you have removed the things from the right box at the intersection closest to them.

* 37. Blast From The Past– Learn the Shooter skill.

In the Bastion location, the skill book (+10 arrows) is stored in the closet of the Ecstatic Church, to the right of Faith.

* 38. Punishment of the Lord (Divine Retribution)– Help Kara Jones take over Hollywood.

In Bastion, complete Kara Johnson's quest. See completing task OG.X1.

* 39. Religious Persecution– Kill all the leaders of the Lord's army (God's militia).

In Bastion, complete the Mayweather's Curse quest. See completing task OG.X2.

* 40. Saints and Sinners (Sinners And Saints)– Make peace between Hollywood and Bastion.

In Hollywood, complete Veronica's tasks and in Bastion, McDade's task + joint task. You should not kill the guards in front of the gate to the Bastion courtyard and the trophy guards in the courtyard, although they will be aggressive during the fight with the meson cannon.

* 41. Scavenger– Find all the caches on the world map.

In the classification “Untouched Cache” and simply “Cache”. There are 16 in total. 11 on the Arizona map and 5 on the Los Angeles map.

* 42. I am a legend(I Am Legend)– Complete the quest to kill Mathias in Los Angeles.

It is better to complete it after all the main tasks in Rodia, Angel Temple, Hollywood and Bastion. The achievement is comparable to the red button, complete it to save.

* 43 Wasteland Historian– Read every entry about the game world.

There are 45 documents in the test, but I found 46.

* 44. Where it all began(Back Where It All Began)- Return to Arizona.

Scenario. After returning from Los Angeles to General Vargas.

* 45. General and gentleman(A General and a Gentleman)– Allow Vargas to detonate a nuclear bomb.

Provided that you allowed the general to accompany the detachment in capturing the Citadel. Provided that he got with you to the evacuation helicopter (see notebook) and you got to the bomb in Lee's former workshop. Provided that only one fighter participates in the dialogue with Varsag, the rest are near the turntable.

* 46. Not Monkeying Around– Complete the game with a ranger in a gorilla suit.

The complete set of the costume is stored in the safe of the CX Center - Eastern Field. The safe is found in the building to the right of the passage into the barn pen. With the Keen Eye skill 6, a safe will appear under the cylinders in the right corner.

Complexity: Rookie, Tempered, Ranger, Complete nerd.

Regardless of the difficulty of the game, the hero may encounter a strong opponent at the very beginning of the game when moving across the world map.

Points for a killed enemy are constant and are awarded the same for any difficulty.

What's the point in raping yourself? The choice of difficulty is yours. If you are an expert in this type of game, you can change the difficulty at any time in the game.

Medicines are expensive, injuries are inevitable, but there is a problem. With the New Recruit, heroes regain health while moving across the Wasteland map.

If you recruit the entire group of heroes (4 people) at the beginning of the game, then you will not have a place in the squad for new ranger recruits, only 3 vacancies for game characters that you can recruit into the ranks of the rangers. Total number There are no more than 7 fighters in a squad.

Game characters who are ready to become rangers can join the squad at various levels and characteristics achieved. Recruited rangers from the citadel start at level 4.

A characteristic point is awarded for every 10th level, the game limit is level 50, which means that during the game you can only get 5 points. This suggests that you need to pay attention to the characteristics special attention when forming a group.

Action points (AP, move points in battle) and skill points per level depend on intelligence. Basic OD-6 and ON-2 with an average intelligence level of 3.

At level 4 / OD-6 and OH-3, at 6 / OD-7 and OH-3, with 8 / OD-7 and OH-4, with 10 / OD-8 and OD-5.

When you act in fights with one fighter or a group, points (XP) are awarded to all members of the squad (only depends on intelligence), so the sooner you complete the squad, the faster the game companions will increase their level.

If the squad is completely formed at the start of the game, and you do not involve game characters, then your game actions will not be judged by the squad members.


Having dealt with the Canyon and the Temple of the Titans, head up the global map to Mine No. 7, where you will come across Damonta. Get to the tower, insert the second repeater into it and you will be called to the base. Before. how to go to the base you can help the city.

Note to the map

  1. You can break through the partition from behind and disable the turret
  2. Jill Yates hid with the others, she will ask you to find her runaway cattle
  3. Red Bajchowski, the same guy who was in the citadel prison and who pointed us to the protective suit. Help him deal with the robots inside the plane. After that, be sure to get on the plane and talk to him, he will tell you about the treasure in the airplane cemetery will be in shaft No. 7
  4. Radio tower insert the repeater into the tower and you will be urgently called to the base. Also destroy the robot near the intercom and talk to Wally the Werewolf, he will open the door. Talk to him. You can also give him a record that we can find in the CX center, in the kitchen, where the scientists (if, of course, you saved the center and not Highpool) for this he will give a player. Use one of the speaking skills and he will give you the key. And take the task from him to deal with the robots
  5. The toaster will have " dog bones“, give it to the dog caretaker in prison, for this we will get the book +1 trainer. Hector Nguyen will ask you to save his daughter
  6. Destroy the robots that are trying to break down the door. Hopi and Magi will open the door for us. Give Magi any gun, she will give the heavy weapon to “Big Betty” for it. Also repair the robot, it will follow you
  7. You can get through by breaking or shooting through the wall, inside there will be a robot and a mechanical fortune teller
  8. Clyde, again without water, will ask for repairs nearby water tower. Go inside.
  9. Inside the water tower you will find Barnes' body, place Sarah's medallion on the body (you could pick it up in the Canyon of the Titans), pick up the painting next to the body. Open the safe password 152260 (page curls)
  10. Jill's cows, when we find them we can go and tell her their location.
  11. The rusty hangar of the parachute club. Where inside is the tinsmith who captured the Bean girl and attached a bomb to her heart. Destroy all his robots and start attacking him. When he says that if we attack him, he will kill the girl. We hack into the left corner, first a large server (terminal) and then a computer nearby (computer skills for both). The battle will begin again, we fight with the Tin Man, when the battle stops, now we hack into another computer and finish off the enemy. We free the girl and take her away right hand tinsmith
  12. Lexicanium can be taken into the team to open the grate, try the tinsmith's finger
  13. Tank caterpillar TRL-01553 useful in prison to disable turrets and Bushnell's ocelot e it can be given to Mercaptan in the citadel.
  14. exit to the wasteland

Wasteland 2- it's post-apocalyptic role play from Brian Fargo, a sequel to the 1988 game and the ideological predecessor to the Fallout series.

Plot

The game takes place in the southwestern part of the United States in the mid-21st century after a thermonuclear war between the superpowers of the USSR and the USA, fifteen years after the events.
Leader of the Nevada Desert Rangers General Vargas(formerly a member of the squad that saved the Wasteland from the threat of a rebellious artificial intelligence), is alarmed by unknown radio transmissions that talk about the “unity of machines and people”, and also contain threats to completely exterminate the Desert Rangers. He sends Ace (also a veteran of the battle with artificial intelligence) install a direction finding device on a remote radio tower in order to determine the location of the signal source. However, a few days later, Ace is found murdered. Concerned General Vargas, straight from the funeral, sends a squad of four newcomers to investigate this strange crime. It is you who will lead this detachment.

START: RANGER CITADEL

Creating a squad

Ranger Base

So, the game begins with the fact that we are asked to create four rangers, distribute attribute points and general skills. There is no need to rush to distribute them, this is important aspect start of the game.
General recommendations:

  • It's worth creating fighters different classes(for example: medic, sniper, etc.)
  • Skills should not be repeated
  • The squad needs a “specialist” in locks and safes, a “hacker” (high skill “computers”)
  • "Energy" and "heavy weapons" skills are ineffective in initial stage games

At the beginning we will see a video made in the form of old documentaries, where we are shown the events that happened in the game. After this, the squad that you created begins a conversation with General Vargas, which will explain our position and main goals. From a long monologue we learn that we are in Ranger Citadels and just recently one of the rangers died Ace.

Here are our main goals: N Find Ace's notes, which will help find out the cause of his death
NIT radio transmitters that were with him at the time of the murder, not far from Radio towers.

In all the walkthrough guides you can see the advice: take a shovel and go dig all the holes. This is not the case with everything, of course you need to take a shovel, but you don’t have to dig everything, I recommend taking it in skills "perception" this will highlight all the useful holes. When you leave, there is a guard at the exit who will give you a shotgun (if the “communication” skill is high) and Angela Deth will offer her help (I recommend taking it with you), also if you talk to her she will tell you about Eise who he was and what he meant to her. Next we head to our first mission, to the location Radio tower.

RADIO TOWER


After leaving Citadels we find ourselves on a tactical map, where Vargas explains the details over the radio and conducts a short training course on the game. After a long monologue, you can head to Radio tower. After arriving at the location, traces of blood are visible on the ground and we follow our path. But there are no easy ways, we will meet a couple of bandits (you can negotiate with them, kill them or pay them). Behind the radio tower there will be a page from Ace's diary, we report this on the radio and move on. And then the bloody trail ends and we see a metal leg (you can take it with you) and stains of machine oil that will lead us to the cave. Our first boss, a mutant toad, will be waiting for us in it. The battle is not difficult, but be careful and attentive. At the end of the cave we find out that Ace was killed by a robot, we select the last pages of the diary, which put a point on the map for us Rail Nomad Camp

We contact our headquarters (a long chat will begin again about the fact that we haven’t seen robots for a long time), who will order us to bring a robot part (this is where the leg comes in handy). And of course they will give a new goal: to deliver radio transmittersto the most powerful radio towers in Arizona

We continue the investigation into the murder of our comrade and return to Ranger Citadel, to replenish supplies and sell all the trash you found.

  • The open world is just a convention, it is better to complete the tasks assigned to you and explore it gradually
  • Oasis is a place where you can replenish water, without it your squad will die
  • Don't forget to explore the mission area
  • Walkie-talkie is important element games (with its help you can receive tasks and upgrade your squad)

SH-CENTER

While you're in Citadelsbe sure to replenish supplies, buy ammunition, etc. After purchasing all the necessary things you can go to complete our task, namely to insert a radio transmitter into another tower, which is located in Haipule . As soon as you exit global map They will contact you by radio and give you new order save Highpool or CX - cent (you can choose any one, it won’t affect anything)
Let's go to help location SH-center (simply because it is closer). On where we will find out that all plants mutate and attack people, and people turn into zombies. Our taskfind out the cause of the infection, eliminate it, and then restore the operation of the local radio tower. First we need to get to Main complex, and to do this you will need to break through various mutants. You can take a break in the main building (trade, complete mini-tasks). This is where we are met Katie Lawson, local manager. She will tell us what happened here, namely the intoxication of the fertilizer compartments. We need to fix the breakdown, save people who are trapped and locked in the airlocks.



The task itself is not difficult, it boils down to the fact that we go down to the basement of the center, where we open the locked doors by breaking and moving along the chain we come to the boss of this location. It turned out to be Patrick Larsen(saboteur of synthetics) it was his fault that all the plants mutated and people began to die. The fight with him will be difficult but quite passable. All that remains is to pour the serum into the reservoir (we find the serum during the task). All, SH Cent Sapsen. You can now repair the satellite antenna (located not far from the main building). Our next goal will be Highpool, that's where we're heading.

  • Beware of red plants (explode)
  • If a member of your squad has become infected, you can identify him; to do this you need to complete the task (the serum will cure everyone)
  • A medic and a first aid kit will be very useful in this location.

HIGHPOOL

On the radio they tell us to save people and fix the tower in Haipule. Saving people will be our main task. When we arrive in the city, we will find it in ruins. All that is required of us in this location is to reach the radio tower. Along the way we will meet mutant lizards and a group of bandits , they can be dealt with easily.


Also on your way you can save deaths Shawn Bergina, a member of the “Red Scorpions” clan (gangster group), it’s up to you to save him or not. If you save you will learn more about the bandits and their enmity. At the end we will see that the radio tower is destroyed. We contact our headquarters, from them we learn that there is another station, which is located in Damonte. But getting to the city is not so easy. First you need to go to the old Prison, which is now held by the Red Scorpions, and there find out how to get through the radiation cloud to the east, where it is Damonta.

  • Be careful, the opponents are weak but there are many of them
  • Don't rush to complete the task, first study the area
  • There are many traps in the location, prepare first aid kits

JAIL

When we arrive at the location, we will see Fred Darvis, he is a local merchant whose cart is stuck. After the help provided to him, he will tell you what the situation is here. And in reality everything turns out to be sad, a local gang Red scorpions, commits robbery on full program. Not far from the entrance we meet elderly people who complain about the difficult life in the wasteland. Asking about Damont they will answer that they need protective suits that they sell Red(dealer).


Reda no need to search for long ( Having opened the gate leading to the cave, we will go to the Goat Mountains), but the passage to it is blocked by two turrets, we destroy them (I did not find a way to disable them). After talking with him we find out that he doesn’t have suits, but he has them Beichowski who is now in prison Ranger Citadels. We return to the global map and the headquarters immediately contacts us, they ask us to protect the Radio Tower from synthetics. In fact, it turns out that there were only robots there, we search them and return to the base

  • In order not to doom all civilians in the prison territory to death, do not kill the initially peaceful representatives of the red scorpions, especially those with unique names and dialogues.
  • There are a lot of additional tasks at the location (don’t be too lazy to complete them, they are not difficult)
  • Don’t forget to upgrade your “perception”, it will help you notice useful objects and ambushes
  • The fight with robots is very long (buy first aid kits and ammunition)

RANGER CITADEL (escape)

Having done a lot useful work and becoming full-fledged rangers, n Let's go to our headquarters. Here you can explore the local inhabitants. But first, we have another conversation with Vargos. He will ask you to give back all the finds (parts from the robots) and give another task death investigation Hellblade in the village Darwin. But we came here for another matter, namely to talk with a prisoner in a local prison, Rick Bachowski.

He agrees to give us coordinates a stash of costumes in exchange for freedom. We lower it and head to Rick's trailer(the point will appear on the map). How will we arrive at the place the command will contact us by radio and demand our return Bajchowski to the base, whether to do it or not is up to you, in any case we will get the required costumes and the quest will be completed
Having opened the safe and put on protection, we go to the world map. Now our main goal is the radio tower Damonts. We just go into the radiation to the east of the prison and start looking for a passage.

  • In the Citadel, pay attention to all the characters, they have many tasks that will help you gain experience
  • To the sergeant Gilberto Sagarro nicknamed “Thresher” you can give the diary Ace and other interesting finds
  • After this task you can return to the location Jail and fight the scorpions (you must be strong enough)

CANYON OF TITANIUM

The passage will be in the very center of the eastern radiation cloud. This is the territory of certain sectarians (monks) with their own religion. When we enter the location, we will meet Jill Yet, which will tell us that the sectarians have deified a nuclear warhead and are keeping the entire region in fear, threatening the “wrath of Titan.” And to go through the canyon to Damonte, you need to make a donation to the monks. The bad news doesn't end there, as per orders Vargas,Angela Deth should return to the citadel (she has good skills, so this is a heavy loss). And on the way we met and were introduced to Rattlesnake Army (RAS), which is supposedly an analogue of the Rangers. AGZ is trying to eliminate the monks, but at the same time they do not consider us allies and will attack (you can form an alliance with them by finding their base in the wasteland). As soon as we get to the first checkpoint, we need to make a donation (collect 3 barrels of radioactive waste). As soon as we gave it, we are given an “escort” of one of the monks (essentially useless). We can head to Damont.

  • Because Angela Deth leaves our squad, you shouldn’t make her the strongest in the squad, you risk getting into a hopeless situation
  • Waste collection is additional task(everything will be displayed on the mine map)
  • It is better to pass through this location peacefully (without joining groups)

DAMONT

Having finished our business, we go to the global map, where, having gone north, we will stumble upon Damont. As soon as we arrive in the town, we will be contacted by radio from the ranger citadel. We will be allowed to listen to a radio broadcast about the New Citadel and the high-tech future, dedicated to half-humans - half-robots, the spread of which has already begun. Vargas, wanting to know the source of the signal, will ask you to speed up. Herself Damonta was invaded by robots. Many residents are dead and there are robots patrolling around.
In the southwest, in one of the buildings we can meet our friend Jill Yet(she will give the task “return the runaway cows”).


This location also awaits us Boss robot, who is holding a girl hostage. Having removed the robot from sexual activity, he will begin his monologue, the fight will stop. But the hostage must be saved, apply hacker skill on downstream management consoles, soso that we don't get noticed robots. First, let's hack large computer, in order to read the inscriptions on small consoles, turn off lower of them. The hostage's life is now safe. But the robot, noticing this, will start a fight. Having defeated him for the second time, we selecttank track #TRL-01553. The rescued hostage needs to be returned to the elderly couple (they will ask you for help as soon as you enter Damont). A Radio Tower , which we are looking for, is located near the beginning of the location. But only it is surrounded by a fence and you will need to open the gate. By inserting the radio transmitter into the control console of the radio tower, we will listen to the next radio message and determine the source of the signal, we will learn that the state of California was not destroyed, but the general Vargas demands our return to base.

  • There are a lot of mines in the location (the "explosives technician" skill is needed here)
  • Robots will be the main opponents (very large radius of shots and a lot of health)
  • To pick the lock on the gate near the radio tower, you will need high hacking skills
  • If you let go Reda Bajchowski, in this location he will show you another treasure and take you to it (at Reda very little health, can die easily)
  • After the battle with the Robot Boss, you can recruit a fighter in the cage (he is half robot and therefore very smart)
  • Tank track #TRL-01553 useful for the Prison location (with its help we repair a robot that will help kill the bandit leader and thereby complete the quest)

CALIFORNIA. SANTA FE SPRINGS

When we return to Ranger Citadel, general Vargas will report that Angela Deth(our former partner) died. She was sent with a reconnaissance group by helicopter to California, but the plane was shot down. After listening to her last report, we must go on a second helicopter to California, where we must help the local ranger headquarters.

Our plane was a little short of reaching the base and it crashed. We find ourselves in Santa Fe Springs- this will be our new base. Shooting back from infected dogs, we find the lieutenant Wade Woodson(replacement for our Vargas). He will give us the task of clearing the territory from annoying dogs and closing the holes through which they climb. You need to cover it with boards, which can be found near the building where it is located. Woodson. As a reward we are giventhe key to the gate, behind which there is a transition to the map, and new tasks (story ones).

Increase radio broadcast radius in Los Angeles (find 3 repeaters for radio towers)
Investigate the attack on the Foxtrot group (dead reconnaissance group)
Improve protective suits (for this you will need to find bags of cat litter)
Re-establish contact with the citadel in Arizona

  • You may not be allowed into California due to the small number of completed tasks (all additional tasks are located in the locations described above, they are all “give, bring, kill, save”)
  • In the future you will need strong fighters in your squad, do not forget to devote time to your squad
  • Worth doing equipment (new weapons are always useful)
  • Although the dogs are weak, there are quite a lot of them, don’t let them surround you

RHODIA

As soon as we go out to explore the map, Woodson will tell us that we have a local radio. And since in California many different groups ( who are fighting for influence: Manrites, synthetics, clergy, robots, and they hate synthetics), then our program will be broadcast through the radio (“the rule of law, prompt assistance to everyone in need). So we may be given additional tasks; we will immediately be asked to “return the cows” (this must be completed in order to continue the plot). It turns out that the synths came to take tribute and took the cows, you need to act quickly otherwise they will be seen and you will fail. Once completed, Woods will contact us again - “Eco group is our guest here at the base in Santa Fe.” It turns out that local traders have arrived, one of them is called Pistol Pete, these merchants are full of all sorts of goods, but very expensive. Himself Pete gives us a big rescue quest Rodia(that's where our radio tower is located)


Rodia

This big city which has a city hall, a hospital, a bank (which can be robbed), and a small casino with a brothel. At the entrance we are met by a votor with guards and collected a fee (you can kill them, the gate will have to be opened with “brute force” and you can pay). Once in the city, you can start exploring it and completing side quests (this is very useful) or find a tower and a way to repair it. The radio tower will be almost in the center of the city, and he will be able to repair it Virgil, you can find him in the opium fields. You can also find bags with cat litter here, they are not difficult to find, they are visible from afar, you just need to study the entire map. Next we will go to Temple of the Angel.

  • Synths sometimes don't know that you are rangers and are asking to attack robots (sin refuse)
  • If you kill the guards at the gate, many will be hostile towards you
  • The mayor can be saved, but he will not be kind if you kill his son (who is a mystery)

TEMPLE OF AN ANGEL

IN Angel Temple, initially it is impossible to get in because the Manrites (a local group) mistakenly consider the rangers responsible for the murders of civilians. To get to the locations we need to catch red-handed those who are behind all of these. Immediately after leaving Rodia, Woodson will tell us on the radio what is nearby Temple Another attack is happening, this is our chance. We move to the place and see the synths here, after eliminating them, the Manrites restore the reputation of the rangers and we can enter.
You can find a prisoner in the temple Fletcher, who is accused of sloppiness and will soon be hanged. After talking to him, he will refuse to run. But after this, when leaving the temple, the sheriff will stop you and say that Fletcher ran away. Suspicion fell on us. We'll have to give one of the squad members bail.

You can start an investigation, or you can leave your friend there. Our main task here is to activate the radio tower. It can be accessed from Mr Manners or Tori Robbinson(depending on whose line you choose at the end of the quest with Fletcher). But it can be activated without this. To do this you need to get into the ventilation. After entering the temple, turn left and go to the end, there will be a door to the toilet, and inside there is a ventilation grill in the wall. let's go through it. Here we go straight and turn left. Let's go to the end, on the shelves you can pick up another bag of cat litter. At the end of the pit there will be a staircase, we go up and get into the room behind closed door Manners. We install a repeater and return the same way. Done, the radio tower is active and transmitting a signal. We need to go back to Woodson and report.


  • If you decide to investigate the escape Fletcher, to do this, be sure to ask everyone (so that all dialogues are available)
  • From the back of the cage where they kept Fletcher there will be traces, they will lead you to the main events of the task
  • In this location there are also a couple of bags we need (it’s not difficult to find one of them, just talk to everyone, the bags will meet you on the way)
  • If you save all the girls (mini-task) you will be given a special coupon with which you can buy any item in the store for $1.

HOLLYWOOD

Woodson we give away bags of cat litter and in return we receive improved radiation suits, with which you can cross the northern radiation belt (for the southern one you will need zeolite). We go to Hollywood, where we need to find this zeolite and activate another tower.

When we arrive, it turns out that the area is engulfed in religion and we need to join one of three competing factions. We learn all this from the speaker on TV. Matthew, there will be a pile of stones nearby, we use dynamite on it, a secret passage will open for us, through which we can immediately get to the church. We need to talk to McDaid(leader of the sectarians). We agree to his terms and enter into his sext. Immediately he barks at us the task of finding incriminating evidence on the evangelist Mayweather. As a reward, we will be given access to a radio tower (there is no choice). His wife can give you incriminating evidence on him Faith.

A coup of power begins (we contributed to it), on the body of the one we killed Mayweather we take the key to the radio tower and repair it. Next to it will be the bags of zeolite we need (2 bags are in the safe, it can be blown up). We activate the radio tower and return to Woodson, who owes us new suits.


  • If you decide to explore Hollywood(it's just teeming with "fetch, kill" tasks) take a look at Rambo, he's the owner of a gun store
  • If you decide to go down into the sewer, be careful, the drug addicts there are very aggressive (you can also destroy their laboratory there)
  • To Faith gave you incriminating evidence, you need to find her ex-husband - Simms(it turns out that he was killed Mayweather And holiness White, the second one has the proof)

SEAL BEACH

After receiving improved suits (buy cartridges, first aid kits), we go through the southern radiation belt, to Seal Beach. Not far from the entrance we will see something similar to a fortress. Near the entranceJoni Zipper and Dwizzle are standing. You need to understand which of them wants to help you and which will lead you into a trap. Correct option trust Joni. He will lead you through the left door, bypassing the ambush. But unfortunately, a battle with synths cannot be avoided, but we have a very advantageous tactical position, they have to run out into the corridor under fire. Let's straighten out. Through the stairs we get inside the robot production complex. There are a couple of doors waiting for us here, which need to be neutralized with “explosive equipment” and opened with the “computers” skill. Now before us is a large workshop and Dugan (boss) - the leader of the robots and the sworn enemy of the synths (it turns out Dugan And Matthew- allies, another conspiracy theory).After the conversation, Dugan leaves and leaves behind several robots and a meson cannon. It's not difficult to deal with them. As soon as we are done with them, we head through the massive doors, immediately behind them is Dugan himself and the scorpitron. There will be no problems with him, there are many hiding places.


  • Use first aid kits more often (there are a lot of unexpected encounters)
  • Before the fight with Dugan, place the most armored fighters in front of the squad
  • Take care of the main shooters and specialists


We're done with Dugan and we need to get back to Vargas. We get into the robot's helicopter and fly back to Arizona to help our brothers.

END

It turns out that the citadel was captured by synths. We need to recapture it, but our ranger brothers, led by the general, will not help us alone Vargas(as well as those you helped).Our first enemy will be a scorcher scorpion (assistants are of little use). Inside Ranger Citadels Using the elevator we go down to the lower floors. It's waiting for us there Matthew and a crowd of synths. He will begin his long monogoal (cannot be missed), after which his body is captured by the AI ​​of the Cochis base and all synths come under the control of the AI.

Take your squad back (your allies will hold back the onslaught). Your main weapon is firepower (you need to collect it as the game progresses), grenades will also come in handy.


And so Matthew defeated, and we still have to stop the spread of the AI ​​virus through the computer network. To do this, you need to detonate a nuclear bomb, but for this you need someone from your team to sacrifice themselves. We watch the last cut-scene and watch the film.